Crash when calling SetVector2DParameter on a Niagara Parameter Collection. The value for the SetVector2DParameter may or may not have to be changed in order for the crash to occur. Assertion faile ...
When adding a Material Layer, that has a Static Component Mask Parameter node in it, to a Material Instance, the editor will crash. The ability to set Material Attribute layers in a Material Inst ...
This was the simplest solid repro I could get on this bug. The callstack is similar to [Link Removed] Also came across several Shader Compiling Manager crashes while attempting to repro this crash ...
Multiple compile failures while attempting to nativize the QABP_Containers asset in QAGame. Errors:[2016.12.12-15.20.04:831][486]UATHelper: Packaging (Windows (64-bit)): xgConsole: QABP_Containers_ ...
When attempting to add an array element to an array that exists on a component contained within an actor that is instanced in the level, the editor will crash. This does not occur if an array elemen ...
The Editor crashes while Force Deleting the FirstPerson folder within a FirstPersonTemplate project. This behavior is consistent between Blueprint / Code versions of FirstPersonTemplate projects. ...
This is a common crash coming out of the 4.17 release. User Descriptionstrying to delete landscape related stuff A similar callstack was seen in an older issue, [Link Removed]. Source Context ...
It looks like FCPXML is off by one frame for the MRQ export. For the old movie scene capture tool, it appears correct. ...
If an actor component contains a TArray of instanced objects, some of those object instances can get incorrectly invalidated and marked for garbage collection in certain situations, possibly resulti ...
When a post process anim Blueprint that uses a virtual bone is used in the Skeletal Mesh and the virtual bone is deleted from the skeleton, crash occurs -The Post Process Anim Blueprint is set in ...