Restart Player at Transform leaves the character unpossessed, failing to restart the player.

UE - Gameplay - Apr 12, 2022

Restart Player at Transform inside of GameModeBase leaves the character unpossessed when called. Repro Rate: 4/4 Tested in //UE4/Release-4.27 @ CL#18319896 and the player character successfully re ...

Waking both of a constraint's rigidbodies re-enables collisions between constrained actors that were disabled by a Physics Constraint Actor

UE - Simulation - Physics - Solver - Apr 12, 2022

Waking both of a constraint's rigidbodies re-enables collisions that were disabled by the physics constraint You can also get this issue to occur by either shooting the two cubes around a bit, or by ...

Crash: Device Lost after enabling SM6 within EngineTest and QAGame

UE - Rendering Architecture - RHI - Apr 12, 2022

This is marked as a regression as the option to set SM6 within the project setting is new.Testing on NVIDIA as we speak Issue with the same repro steps is not an issue on an NVIDIA 3000 series card ...

'Adding Jumping to the Character' video in the 'Building a Third Person Character' series doesn't load

Docs - Apr 12, 2022

'Adding Jumping to the Character' video in the 'Building a Third Person Character' series doesn't load. This issue isn't browser specific. All other videos within the series works. ...

Blueprint Viewport isn't interactable while a Window from the Sidebar is expanded

UE - Editor - UI Systems - Apr 12, 2022

Blueprint Viewport isn't interactable while a Window from the Sidebar is expanded. ...

Alpha Channel Created when 'Accumulator Includes Alpha' is Disabled in MRQ

UE - Anim - Sequencer - MRQ - Apr 12, 2022

Occurs 3/3 times Alpha Channel Created when 'Accumulator Includes Alpha' is Disabled in MRQ issue discovered in LiveQA, and appears related to FORT-451157 Note: Whether 'Accumulator Includes Alpha ...

Noise Material Expression Position Input says it can take a 2 dimensional vector, but errors if you do

UE - Rendering Architecture - Materials - Apr 12, 2022

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ControlRig RigLogic not evaluating

UE - Anim - Rigging - Control Rig - Apr 11, 2022

The ControlRig does not seem to evaluate until you open the ControlRig asset, or if you hit compile. Another interesting thing is if you hit compile again stops working. This does not work for all ...

[Sound Cue][Blueprint API] - Setting a parameter value a second times does not work

UE - Audio - Apr 9, 2022

Setting a parameter on a Sound Cue from Blueprints more than once is not working. The first time a parameter is set works, but any following sets are ignored. This is a regression and does not occu ...

Type Promotion nodes break connections to other nodes

UE - Framework - Blueprint Editor - Apr 7, 2022