[Crash]-[Reimport] - Crash on reimporting CAD file with deleted light sources

UE - Editor - Content Pipeline - Datasmith - Importer - Jul 6, 2018

Editor crashed on exporting a skeletal mesh twice after garbage collection occurs

Tools - Sep 21, 2017

Issue was occurring with wildly varying repro steps, after speaking to Jurre and enabling gc.CollectGarbageEveryFrame 1 it was easy to conistenty reproduce this issue. note: I was getting this iss ...

Editor crashes when selecting compile after copying a Custom event to another blueprint

UE - Gameplay - Blueprint - Jul 28, 2016

User will hit an ensure first when pasting a copied custom event, and will crash after compiling. ...

Movie Render Queue Console Variables settings do not apply to existing jobs when preset is saved.

UE - Anim - Sequencer - Oct 6, 2020

Console Variables settings will not update existing jobs when saved to a preset that they both use. ...

Crash when using AnimSeqStats console command

OLD - Anim - Apr 8, 2015

Crash when using AnimSeqStats console command. User in the additional info URL seems to know what the code change should be. [Link Removed] ...

Ensure compiling a blueprint with itself as a Child Actor Component

UE - Gameplay - Blueprint Compiler - Aug 16, 2017

Ensure occurs when the user creates a cycle with a blueprint containing itself as a child actor component. ...

Crash Occurs When Attempting to Use Validated Get on a Local Variable

UE - Gameplay - Blueprint - Jan 13, 2016

In a function, creating a local Pawn or Actor variable, getting it, and then converting the Get to a Validated Get will cause the editor to crash upon compiling the blueprint. Found in 4.10.2 binar ...

Set Material for a DM in the Construction script will result in a crash

UE - Simulation - Physics - Destruction - Jun 3, 2015

Setting a material in a BP construction script after setting a DM will result in a crash. This will render the BP inaccessible once the project reloads. Opening the BP will result in an instant cras ...

Crash when implementing interface to child blueprint and then implementing it with parent blueprint

UE - Gameplay - Blueprint - Jul 11, 2016

If the user uses a Blueprint Interface in children Blueprints and then goes to the parent Blueprint and tries to implement the same Blueprint Interface in the parent Blueprint, the editor will crash ...

Crash when splitting up output of collapsed node

UE - Gameplay - Blueprint Compiler - Feb 13, 2017

A crash occurs when splitting the pin of a collapsed vector node that was connected via a vector connection. This issue is very similar to [Link Removed] however, the callstacks are different so I ...