Changing Texture compression settings breaks Materials with mismatch on Texture Sample Sampler Type

UE - Rendering Architecture - Materials - Aug 5, 2015

If you change a texture's compression settings, materials will show errors because of a mismatch in the Sampler Type of Texture Samples. This can be fixed by adjusting the Sampler Type and re-savin ...

Array OnRep Notification Not Running on Server

UE - Networking - Nov 30, 2016

Array variables marked as RepNotify are not calling OnRep on the server when they are not directly set using a Set 'VariableName' node. Found in 4.14.0 CL# 3195953 Reproduced in 4.13.2 CL# 317229 ...

Switching to different modes in the Modes panel causes PIE to take input from a connected VR headset for the Y axis camera movement

UE - Platform - XR - Dec 9, 2016

If a VR headset is connected, it will be used for Y axis camera input in PIE if you have switched to and from the Landscape tab in the Modes panel. You can fix this temporarily by reopening the edit ...

Pin wires do not connect correctly after collapse to function and duplication

UE - Gameplay - Blueprint - Mar 20, 2017

Pin wires do not connect correctly after collapse to function and duplication. Any node can cause this issue, I used an INT variable because it was quick to test with. Regression: This issue affect ...

Static meshes in a particle system are not affected by decals

UE - Graphics Features - Dec 21, 2017

There is an issue where Static meshes in a particle system are not affected by decals, It is unsure if this is intentional behavior or not. This issue does not appear to be a regression Versions ...

[CrashReport] UE4Editor_RHI!FClearValueBinding::GetClearColor() [rhi.h:989]

UE - Platform - XR - Mar 27, 2018

No user comments in crash group 986 FLinearColor GetClearColor() const 987 { 988 ***** ensure(ColorBinding == EClearBinding::EColorBound); 989 return FLinearColor(V ...

Material Ambient Occlusion Does Not Work With Skylight Set to Movable

UE - Graphics Features - Jul 27, 2018

Material ambient occlusion does not work with the skylight set to movable. Setting the material to allow static lighting will fix the issue until the level is reloaded. Found in 4.19 CL# 4033788, 4 ...

Ray Tracing Translucency - Sample settings have no effect

UE - Graphics Features - Lumen - Oct 15, 2020

Ray tracing translucency samples per pixel settings have no visible effect.  Reported and tested in version 4.25.3(CL 13942748). Tested and found in versions 4.25.3 and 4.26.0 Preview 2(CL 14419252 ...

Assert when tracing animations with Linked Anim Graphs

UE - Anim - Runtime - Oct 19, 2021

An assert fires related to the node index for the linked animgraph node being the same as the node index for the root node in the linked anim graph. Can be worked around by commenting out the check ...

Create a high poly version of the base sphere

UE - Content - Engine - Nov 23, 2021

We have an issue with artefacting of virtual shadow maps on low poly meshes: [Link Removed] We would like to request a higher polygon version of the sphere for UE5's release/starter content, which ...