If you change a texture's compression settings, materials will show errors because of a mismatch in the Sampler Type of Texture Samples. This can be fixed by adjusting the Sampler Type and re-savin ...
Array variables marked as RepNotify are not calling OnRep on the server when they are not directly set using a Set 'VariableName' node. Found in 4.14.0 CL# 3195953 Reproduced in 4.13.2 CL# 317229 ...
If a VR headset is connected, it will be used for Y axis camera input in PIE if you have switched to and from the Landscape tab in the Modes panel. You can fix this temporarily by reopening the edit ...
Pin wires do not connect correctly after collapse to function and duplication. Any node can cause this issue, I used an INT variable because it was quick to test with. Regression: This issue affect ...
There is an issue where Static meshes in a particle system are not affected by decals, It is unsure if this is intentional behavior or not. This issue does not appear to be a regression Versions ...
No user comments in crash group 986 FLinearColor GetClearColor() const 987 { 988 ***** ensure(ColorBinding == EClearBinding::EColorBound); 989 return FLinearColor(V ...
Material ambient occlusion does not work with the skylight set to movable. Setting the material to allow static lighting will fix the issue until the level is reloaded. Found in 4.19 CL# 4033788, 4 ...
Ray tracing translucency samples per pixel settings have no visible effect. Reported and tested in version 4.25.3(CL 13942748). Tested and found in versions 4.25.3 and 4.26.0 Preview 2(CL 14419252 ...
An assert fires related to the node index for the linked animgraph node being the same as the node index for the root node in the linked anim graph. Can be worked around by commenting out the check ...
We have an issue with artefacting of virtual shadow maps on low poly meshes: [Link Removed] We would like to request a higher polygon version of the sphere for UE5's release/starter content, which ...