Renaming a level containing Text3DComponent can cause crash

zComponent - Archive - Jan 6, 2023

BuildTextMesh function queued as AsyncTasks may be called during saving (renaming) a level containing Text3DComponents.  The following workaround fix the problem. void UText3DComponent::BuildTextMe ...

Crash when editing FRuntimeFloatCurve's curve from sequencer's edit key window

zComponent - Archive - Mar 31, 2023

Crash when editing a FRuntimeFloatCurve curve exposed through EventTrack or a self-made Struct from the sequencer key edit window. FRuntimeFloatCurve does not support Expose to Cinematic, so this m ...

Selecting and dragging multiple tracks on Sequence window combines the tracks to one row

zComponent - Archive - Sep 29, 2023

With plural shot tracks in different rows in the sequencer window, selecting these tracks and dragging one of them (but not the bottom one) left or right will merge the rows. Please check the attach ...

[AI] Stack overflow in canRemoveVertex of DetourTileCacheBuilder

UE - Runtime - Character - Sep 28, 2023

User reports of stack overflow happening in canRemoveVertex in DetourTileCacheBuilder.cpp if a poly has more than 16 vertices. The array for edges is a fixed array and is written to without checking ...

Gameplay Debugger does not currently support basic input chords

UE - Gameplay - Input - May 21, 2024

A note from the user, seems like they have a fix for this already I've changed the type of UGameplayDebuggerConfig::ActivationKey to FInputChord and with ony small changes to surrounding code it ...

Blend Stack node doesn't have a valid FDeltaTimeRecord

UE - Runtime - Animation - Apr 19, 2024

The blend stack node doesn't generate any values for its DeltaTimeRecord.  This can be tested with the fix for [Link Removed] ...

Assert / crash resolving TSoftObjectPtr when exiting PIE

UE - Graphics Tools - PCG - Core - Dec 17, 2024

The main landscape actor's outer level's WorldSettings gets nullified by GC on PIE end, which leads to this problem. For some reason, this only seems to occur with the attached custom game mode : it ...

[Mootools Bug] SKP import - Mirrored groups will display with the default material in Keep Hierarchy imports

TM - Interoperability - Apr 10, 2025

Reported in SF [Link Removed] SketchUp models containing grouped elements that are mirrored will incorrectly display these elements with the default material when imported using the Keep Hierarchy ...

MID TextureCollections don't work with Post Process Overlays

UE - Rendering - RHI - Aug 24, 2026

TextureCollectionParameters in a material assigned to a Post Process Overlay are not overridden by a MID because CopyInterpParameters in Engine\Source\Runtime\Engine\Private\Materials\MaterialInsta ...

Crash when creating StaticMesh repeatedly

Tools - Nov 21, 2014

UE4Editor crashes when creating static meshes. Event at startup time while it tries to create default object it crash sometimes. ...