Editing Custom Primitive Data values in the details panel of a placed BP actor with a Skeletal Mesh component does not reflect in the Editor viewport. ...
Slate Widget fails to compile when you add it to a new project. Expected as a user that anything in that default list should be able to be added and compile fine without making any changes. Compil ...
I appears to be possible to replicate a value and when the value gets to the client(s), it doesn't match what was sent from the server. In the project, ReplicatedActor is created by the Authority. ...
EV -0.5 [Image Removed] EV 0.0 [Image Removed] ...
1. Non-Deterministic LastAuthority Serialization LastAuthority is assigned in USplineComponent::Serialize. Its value depends on the order in which the object and its archetype are serialized, leadi ...
When this issue occurs printing out the addresses of each item in the array shows that elements 2 and 3 have the same address, so for some reason the second element's value is being overridden by th ...
Sumo Digital Ltd. has reported that the synthetic benchmark has skewed GPUIndex scores when changing graphics scalability settings (i.e. r.LumenScreenProbeGather.DownsampleFactor). They are currentl ...
Note: This issue was reproduced in UE 5.7, and it works correctly in UE 4.27. Prior to CL 24938100 (between UE 5.1 and 5.2), all existing factories were discovered and registered during engine init ...
A root motion controlled character would travel further than they should when both EnableUpdateRateOptimizations is on and a.URO.ForceAnimRate is set above 1. Changing "Root Motion from Montages On ...