It seems that the crash is related to all of the "Write" events. I tested the Event ChaosDestruction Write, Event Float Write, and Event Bool Write and all 3 caused the crash, but their "Read" count ...
Here's a workaround void DestroyParticle(TGeometryParticleHandle<T, d>* Particle) { auto PBDRigid = Particle->CastToRigidParticle(); if(PBDRigid) { RemoveFromMapAndArray(PBDRigid, Ac ...
A native default subobject can be nulled out during compilation of the owning class in derived Blueprints with circular dependencies. ...
Modifying BSP brushes from their original shape sometimes makes it hard to select certain some faces; clicking on various points on the face, modifying the camera or toggling translucent selection a ...
IOS Preview on MacOS crashed when open postprocess material that uses stencil ...
Once force delete is initiated, editor was still non-responsive ~10 minutes later and had to be closed from Task Manager. Upon reopening the project, the level is still present in Content Browser an ...
This issue seems to be occurring on a variety of Nvidia cards. So far, I haven't seen any indication that it is affecting AMD graphics cards. The majority of the reports have indicating that the pro ...
The following condition is sometimes not met: LODSection.SectionElements.Num() == MeshObject->GetRayTracingGeometry()->Initializer.Segments.Num() ...