A licensee has reported that they are unable to use an emissive material utilizing the SkyAtmosphereLightIlluminance material expression together with Nanite and Lumen. The linked UDN has some more ...
When using distance fields with instance meshes from the foliage tool everything works correctly, however, when simulating or PIE the distance fields will be removed. This working correctly in 4.7.5 ...
Get Data Table Row node cannot accept non-literal input in the "Data Table" input. Additionally, this cannot be promoted to a variable. ...
If the user sets up Suspend Clothing Simulation in the Construction Script of a blueprint, it will not work when playing. It will work if setup in the Event Graph on Begin Play. ...
When switching from Scene Depth Collision to Distance Field Collision for a GPU particle system the preview window flickers, but returns back to normal when switching back to Scene Depth. Found in ...
A blank Blueprint Project with the PLUG IN "Analytics Blueprint" enabled + arm64 active in the Project settings results in Black Screen and crash when the resulting app is opened on an iOS device. ...
When launching to an Android device that supports ES3.1 skeletal meshes seem to collapse in game. ...
Changing levels with ClientTravel() breaks ability to activate sequence. Client Travel API: [Link Removed] Confirmed in 4.22 MAIN at CL 4503321 ...
When an instance in a Hierarchical Instance Static Mesh component is rotated using "Update Instance Transform" it doesn't retain it's material's base color value when the material uses PerInstanceRa ...