Blueprint array nodes do not display comments

UE - Gameplay - Blueprint - Mar 6, 2015

When you create an array node within a blueprint and add a comment to it, it doesn't show up. This includes the 'add' or 'remove' nodes that are pulled from the original array node. This seems to o ...

Components and Actors attached to physics objects (with weld) are not solidly attached

UE - Simulation - Physics - Jul 2, 2015

Components and Actors attached to physics objects are not solidly attached. The child actor tends to float around in relation to the parent. Occurs even when using a "Weld" attachment In the exam ...

Crash when renaming AnimGraph function in AnimBP

OLD - Anim - Apr 17, 2015

When renaming the AnimGraph in an Animation Blueprint, the editor crashes after you hit enter. [Link Removed] [Link Removed] Occurs in: 4.7.5 Release CL:2503383 4.8 Main CL:2513846 ...

LIVE: Editor crash on open if saved with detached viewport and sky light in level.

UE - Graphics Features - Oct 21, 2014

If there is a sky light in a scene and the viewport is detached and closed prior to saving, the editor will crash when trying to reopen the project. Crash Reporter: 431802 ...

Packaging with Code Editor plugin crashes and then fails to build

UE - Foundation - Cpp Tools - Plugin System - Jun 18, 2015

Packaging with the [experimental] Code Editor plugin enabled causes a crash during the packaging process in 4.8 source. The crash does not kill the editor, project can recover by choosing for Window ...

The link to download Visual Studio 2013 in the Project Browser is invalid

Tools - Jan 5, 2015

When creating a C++ project in the Unreal Project Browser without a compiler installed, the following message appears with an invalid link: "No compiler was found. In order to use a C++ template, y ...

Crash when rendering cinematic in a Separate Process without "-NoLoadingScreen" cmd argument

UE - Anim - Sequencer - Jul 5, 2016

Crash when rendering cinematic in a Separate Process without "-NoLoadingScreen" cmd argument. Occurs in 4.12 and 4.13 in both Matinee and Sequencer Error message: Assertion failed: SizeX > 0 && S ...

ATan is not available in a Math Expression

UE - Gameplay - Blueprint - Mar 10, 2015

Using a Math Expression node, atan will generate an error as an unknown expression. Reproduced in Main Promotable-CL-2471062 [Image Removed] ...

NavMesh generates 90 degrees rotated for custom collisions

UE - AI - Apr 16, 2015

The NavMesh creates breaks at the wrong rotation if the mesh is using collision created from outside of UE4. This is obvious in a lot of the market content with special collision created in maya/3d ...

Packaged Build Crashing When Activating Particle System with Instanced Parameters

UE - Graphics Features - Jun 17, 2016

This crash only seems to be occurring in a packaged game, and it has not been able to be reproduced in a clean project following the steps that the user provided. ...