Enabling Energy Conservation on Material makes Clear Coat Material look weird in Preview. It looks fine in the Level Editor, but not in any "Preview" type viewport (Material Editor, Asset Thumbnails ...
UAT has intermittent crashes at the end of packaging. Looks related to [Link Removed] . Could be that the solver is being destructed after the null check earlier in the function if this is multit ...
From AnswerHub: Utilising 128 textures in a material does not work in Linux, its still limited to 16 (actual 12) on OpenGL platforms, I looked at the commit that implemented it and I don't see anyth ...
There is a crash that is occurring for packaged games that use the string tables and nativized blueprints. This issue only affects a packaged build of the game. Testing for this issue did not yield ...
Using the HighRes Screenshot command in a shipping packaged build crashes the game. This issue does not display a callstack or the crash reporter, simply a message that says fatal error then closes ...
THere is an issue with a Packaged game where a crash occurs when inclusive blueprints with an enum that exists in multiple blueprints. In the callstack, it appears that a blueprint is not found, ev ...
When using SetChildActorClass to change a Child Actor Class, the change will replicate on the Server but not the Client. The Client will have the original Actor Class after the change happens. This ...
Applying a PP material that uses absolute world position to a cine camera using "constrain aspect ratio" causes rendering issue. Note: Changing the film back settings on the camera also results in ...
When trying to send the Enter Key to Web Browser using the Press and Release function, it does not work. This function works with any other key that you try to send. A repro project is attached tha ...
The grass won't spawn after proper material being applied on the landscape. Even after being forced to be spawned (by reloading the level, for example) the grass will disappear again every time the ...