Root Motion interpolation is incorrect when use URO

UE - Anim - Runtime - Aug 3, 2018

According to Licensee's report, Root motion is incorrect when use URO. I Investigated, in the case of "Montages Only" become TrailMode in URO. Normally Animation Interpolation has implementation, ...

Solidworks 2018 Virtual Parts aren't imported

UE - Editor - Content Pipeline - Datasmith - Importer - Aug 22, 2018

When importing a Solidworks 2018 CAD assembly, if the part in the assembly is a virtual part (denoted by brackets in the feature tree), a part that exists only within the assembly, the part and rela ...

DataSmith importer is setting incorrect scale on Actors

OLD - Enterprise - Nov 16, 2018

When importing, DataSmith is assigning a scale on the actors, the option to set the import scale is no longer available in 4.21. ie: a 36" item comes in at 96" This was reported and tested in 4.21 ...

Objects with centered pivots become Actors instead of StaticMeshActors when imported via Datasmith

UE - Editor - Content Pipeline - Datasmith - Exporters - Jan 18, 2019

When selecting "affect pivot only" and choosing "center pivot" on 56 objects in 3DS Max 2019, 4 of them imported into Datasmith as Actors and not StaticMeshActors. This makes it seemingly impossible ...

Breakpoints on nodes in deleted functions are not cleared

UE - Gameplay - Blueprint - Nov 16, 2018

Might be a simpler repro than this, but take a look at revision 1 of PreRolledBoxes in FortniteMain to see an asset affected by this. It was duplicated from StoreRoot which had breakpoints in some o ...

Crash when loading iCloud/CloudKit SaveGame on iOS

UE - Platform - Mobile - Jun 5, 2019

"...it seems the crash occurs because it is trying to load an empty (0 byte) save file. Stepping through the code in Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Source/Private/OnlineUserCloudInterf ...

Editor Utility Widget - 'Fill Data Table from JSON string' node parsing error

Tools - Nov 24, 2020

Issue also occurs in 4.25 therefore not a regression. Original issue was submitted by a user 'Fill Data Table from csv string' node does work though The following is a snippet of the error output ...

Ensure when changing the Mip Gen Settings in a Texture 2D Array

UE - Rendering Architecture - RHI - Jun 3, 2021

When changing the Mip Gen Settings of a Texture 2D Array, several errors such as: Error: Corrupt texture [NewTexture2DArray]! Missing bulk data for MipIndex=0 appear in the output logs and an Ensure ...

Vector addition wildcard does not cast from integer to float (double-precision) when split apart vector pin is utilized

UE - Gameplay - Blueprint - May 13, 2022

Vector addition wildcard does not cast from integer to float (double-precision) when split apart vector pin is utilized. You can also utilize a Vector2D to get the same results. Repro Rate: 3/3 Te ...

Geometry Collection component in BP always visible

UE - Simulation - Physics - Destruction - Dec 1, 2022

Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. It's only through the Details panel that this happens; Geometry Collection visibility can ...