Cannot navigate to native function source code from blueprint editor

UE - Foundation - Core - Feb 1, 2020

REGRESSION RANGE WORKING: 9404494 (right before Dev-Core copy up at 9405827 BROKEN: 9407021 (Dev-Networking copy up) NavigateToFunctionSource: Unable to find symbols for 'UPaperFlipbook::GetNumFr ...

Linux server builds of 4.24.0 failing due to Text3D plugin's dependencies on FreeType2 and HarfBuzz

UE - Platform - Linux - Jan 31, 2020

The build error is descriptive. FreeType2.Build.cs and HarfBuzz.Build.cs explicitly check if they are being used for a Unix server build and throw exceptions to prevent that. Commenting out those ex ...

Bug - Animations and Keep State Fail when scrubbing backward.

UE - Anim - Sequencer - Jan 30, 2020

If you scrub past an animation with keep state, and scrub into an animation with defaults everything is fine. When you scrub back to the animation with keep state, the animation breaks, until there ...

MAC rect light does not use assigned source texture

UE - Platform - Apple - Jan 30, 2020

Rect light does not use its assigned source texture on MAC OS. Tested in: 4.23.1 CL#9631420  4.25 CL#11062379 ...

Exporting a spawnable through Python doesn't work

UE - Anim - Sequencer - Jan 29, 2020

UHT not properly handling deprecated UFUNCTION parameters

UE - Foundation - Cpp Tools - UnrealHeaderTool - Jan 29, 2020

Compilation will fails with an error on TSubclassOf<UDEPRECATED_SomeData> ...

VSCode finds intellisense errors in Project source files: cannot open source file "UBT_COMPILED_PLATFORM/UBT_COMPILED_PLATFORMPlatformCompilerPreSetup.h"

UE - Foundation - Cpp Tools - Jan 28, 2020

VSCode finds intellisense errors in Project source files: cannot open source file "UBT_COMPILED_PLATFORM/UBT_COMPILED_PLATFORMPlatformCompilerPreSetup.h" Similar to [Link Removed], but that was onl ...

Can't fire custom event of event track when enabled auto scroll.

UE - Anim - Sequencer - Jan 28, 2020

If Auto Scroll is enabled, event track can't  trigger, so events may not fire. The frame numbers appear to be duplicated. Especially noticeable when the [View Range End Time] is small value (Working ...

Default pose is displayed in the first frame when playing with Sequencer

UE - Anim - Sequencer - Jan 28, 2020

The problem is that the camera is evaluated when the sequencer is played, but the animation does not seem to play properly. It seems that the licensee found this problem when implementing it in C++, ...