GC stalls when loading a level with an Oculus HMD connected to the PC

UE - Platform - XR - Mar 26, 2020

Check the log. The GC is stalled on IsReadyForFinishDestroy for about 30 seconds. This is mixed with ovrp_WaitToBeginFrame. ...

Filter window does not open in Curve Asset Editor

UE - Anim - Sequencer - Mar 27, 2020

The filter window does not open in the curve asset editor. It appears that no tab manager is provided when creating the curve asset editor's SCurveEditorPanel in FCurveAssetEditor::SpawnTab_CurveAss ...

Importing camera FBX into subsequence loses focal length

UE - Anim - Sequencer - Mar 27, 2020

Importing a camera FBX into a sub sequence will not copy focal length animation.  ...

Macro can have Pass-By-Reference type input

UE - Gameplay - Blueprint - Mar 30, 2020

Input arguments of macros are always Pass-by-Reference. So this is just only pin looks matter. Pass-By-Reference modifier on Macro input was removed in 4.24. [Link Removed] ...

Set end frame has incorrect bounds type

UE - Anim - Sequencer - Mar 31, 2020

When calling Set End Frame the TRangeBound type defaults to inclusive causing the range to go from [0, 50) to [0, 50]. This causes the section to last for one frame longer than it should. ...

Get polygon data via GetPolysInBox that are outside the box

UE - AI - Navigation - Apr 6, 2020

GetPolysInBox should get only the polygons(FNavPoly) that are on the bounds of the box. However, there are cases where polygon data outside the bounds of the box is currently obtained. It gets polyg ...

Crash when making Android package in SlateTextShaper.cpp

UE - Editor - UI Systems - Slate - Apr 7, 2020

Crash when outputting garbled text when creating Android package. It did not occur in my colleague's environment using English OS, but occurred in my environment using Japanese OS. This issue should ...

Editor crash when drag and drop the Image widget in a NamedSlot on the designer

UE - Editor - UI Systems - Apr 20, 2020

When first added as a child widget in NamedSlot, the child widget can be dragged and dropped onto the parent widget's designer. The following assert causes a crash. Assertion failed: ParentWidget ! ...

Corrupted Japanese text when packaging for Android

UE - Platform - Mobile - Apr 17, 2020

Garbled text is displayed when creating Android package. It did not occur in my colleague's environment using English OS, but occurred in my environment using Japanese OS. This issue should be fixed ...

AddForce behaves inconsistently between PIE and Standalone Game / Build

UE - Simulation - Physics - Apr 23, 2020

This example consists of a simple BP Actor, containing a Collision Sphere and Static Mesh (Sphere). The BP has Simulate Physics Ticked on, the Mass in KG is 1 and collision preset is set to Block Al ...