When creating a blueprint class based on a C++ actor with a Niagara component, color curves will cause the editor to crash when compiling the blueprint. This will impact users creating their own cla ...
Ensure hit when adding a Blueprinted scene component that derives from a native component that has its own subcomponent. This does not occur when adding the native component, only when adding the bl ...
This is working properly in 4.21.2 ...
When using WorldComposition and building LOD for a sublevel, textures of generated Landscape LOD are not correct when the project has forward rendering enabled. The issue is that the material gener ...
When editing the texture parameter of Material Isntacne using Editor Utility Widget, the old texture is linked with the SoftReference. When change the texture parameter in Material Instance Editor, ...
When adding a camera cut track through sequencer scripting there is no way to set the camera cut track on the movie scene, which is how the add track menu determines if a new one can be added. This ...
Using r.Shaders.Optimize=0 with native metal libs results in a crash of the packaged build at runtime. Workarounds is to either not use native metal libs for text shaders or in MetalShaders.cpp co ...