Niagara mesh particles have incorrect normals when scaled

UE - Niagara - Apr 27, 2020

Niagara mesh particle normals do not match those of static mesh actors. ...

The behavior of translucent sorting is different between 4.23 and later.

UE - Graphics Features - Apr 24, 2020

Also, from 4.23 onwards, if you move the mesh back and forth, the order of the  translucent sort will be switched. ...

Macro input pin creates incorrect widget if the pin is named "self" and the pin type is AActor

UE - Gameplay - Blueprint Editor - Apr 27, 2020

A macro input pin of type actor and name "self" will display an incorrect widget. The widget gives the impression/ visual cue that the macro is going to resolve the pin to `self`, but it's just a st ...

Crash when opening a sequence with an additive control rig track

UE - Anim - Sequencer - Apr 27, 2020

The editor crashes when opening a sequence with an additive control rig track ...

FIOSInputInterface::SendControllerEvents crash due to UIInterfaceOrientation call from game thread

UE - Platform - Mobile - Apr 29, 2020

From [Link Removed], licensee reports We believe that querying the UIInterfaceOrientation via UIApplication on the game thread is the issue here. We have made changes to IOSInputInterface.cpp and I ...

IOS crash disabling idle timer when closing the app

UE - Platform - Mobile - Apr 29, 2020

Licensee report of crash during shutdown due to setting [UIApplication sharedApplication].idleTimerDisabledbeing from the Game thread. Grouped together with others items in [Link Removed] ...

Calling a native interface function implemented by a non-nativized Blueprint asset from a nativized Blueprint asset will silently fail at runtime.

UE - Gameplay - Blueprint - Apr 29, 2020

In the sample project we have a Widget Blueprint asset (SomeWidget) that implements a native interface (PrintSomethingInterface.h). However, in the DefaultEditor.ini file, we've also excluded all Wi ...

Can't export from a subsequence

UE - Anim - Sequencer - Aug 22, 2019

Ragdoll stops mid-air when activated during root animation

UE - Simulation - Physics - May 1, 2020

Dynamic delegate with parameter named "Self" cannot be bound to in Blueprint

UE - Gameplay - Blueprint Compiler - May 4, 2020

If you have a dynamic delegate with a parameter named "Self", you cannot bind an event to it in Blueprint. ...