Custom Stencil Is Not Rendering In UI Materials

UE - Graphics Features - Nov 30, 2018

Widgets with a UI Material that uses Custom Stencil will not render meshes with a set stencil. This is working as expected in 4.19 CL# 4033788. Found in 4.20 CL# 4369336, 4.21 CL# 4541578, and 4.22 ...

Changing Levels Does't Clear Global DistanceField

UE - Graphics Features - Dec 5, 2018

In a packaged game or standalone, if you change map with DFAO enabled the previous DFAO will still be visible. This does not occur in PIE. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 CL# 4613 ...

Packaged C++ Project Fatal Error on Startup When Spawning Niagara System Via a Character Blueprint

UE - Niagara - Jan 7, 2019

Using the system blueprint node in the character blueprint will cause the packaged game to give a fatal error when running the executable. This only occurs when in a C++ project. Found in 4.20 CL# ...

Dynamically Created Render Target Does Not Work in Packaged Project

UE - Graphics Features - Mar 27, 2019

Dynamically created render targets do not work as expected when packaged for windows. If it is replaced with a static render target, it works fine. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 ...

Foliage and Static Mesh Actor Distance Field Shadows Incorrect after Manually Shifting World Origin to New Location

UE - World Creation - Worldbuilding Tools - Foliage - Apr 19, 2019

Foliage and static mesh actor distance field shadows incorrect after manually shifting world origin to new location. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5974510 ...

The default scene root of an blueprint actor is not removed after adding a static mesh component via C++ until after restarting the project

UE - Gameplay - Jun 27, 2019

The default scene root of an blueprint actor is not removed after adding a static mesh component via C++ until after restarting the project (or reloading the blueprint asset) Found in 4.22 CL#70536 ...

Material Parameter Collection Values not Updating in Simulate if "Run Dedicated Server" is Checked

UE - Networking - Jul 15, 2019

Material Parameter Collection Values not Updating if "Run Deadicated Server" is Checked Working as expected in 4.21 CL# 4753647 Found in 4.22 CL# 7053642, 4.23 Preview 1 CL# 7236301, and 4.24 CL# ...

FloatCurveAsset reference is lost when reopening a Struct

UE - Gameplay - Feb 18, 2020

Structs containing references to instances in the content browser of FloatCurves fail to store these data formats as default values. This was reported and tested in 4.24.2 (CL-11100242). This was r ...

First Person Template content is not available to be added to another project

UE - Content - Feature Pack - Nov 12, 2021

First Person Template content cannot be added to another project through the "Add Feature or Content Pack" function. This occurs in both 5.0-Early Access 2 and 4.27.1 Tested in //UE4/Release-4.26 ...

Automation Wait for Loading node crashing with fatal error in shipping build

UE - Automation Test - Jun 8, 2023

Using the Automation Wait for Loading node in a shipping build causes a fatal error when the node is called. This issue is occurring in Binary  //UE5/Release-5.2 @ CL 25360045  This issue is occur ...