DynamicEntryBox with EntryBoxType Radial is stacking Entries if SectorCentralAngle is multiple of 360.0f and DistributeItemsEvenly is enabled

UE - Editor - UI Systems - May 27, 2025

DynamicEntryBox with EntryBoxType Radial is stacking Entries if SectorCentralAngle is multiple of 360.0f and DistributeItemsEvenly is enabled. The licensee has provided an analysis: On void SRadia ...

After calling Seamless Travel, actors in the level will not be in their original positions

UE - Networking - Dec 18, 2015

After calling Seamless Travel, actors in the level will not be in their original positions. The example provided by the licensee had a different result: the actors, despite having Start Awake disabl ...

'Directions are not Compatible' error on ForEachLoopWithBreak if split struct pin is disconnected from Enum type

UE - Gameplay - Blueprint - Mar 25, 2015

'Directions are not Compatible' error on ForEachLoopWithBreak if split struct pin is disconnected from Enum type. Note: If the pins are reconstructed and the resplit, the error is fixed. ...

Crash when using "Convert to Seeded" on a Cascade Module

UE - Graphics Features - May 2, 2016

Crash when using "Convert to Seeded" on a Particle System Cascade module This is a Regression as it does not occur in 4.10 Error message: Assertion failed: *Offset < (uint32)InstancePayloadSize [ ...

[CrashReport] UE4Editor_SlateCore!FReply::FReply() [reply.h:244]

UE - Graphics Features - Oct 27, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

Crash when Importing .OBJ using the File > Import into Level Option

UE - Editor - Content Pipeline - Import and Export - Sep 6, 2016

This JIRA is being entered as a result of it being one of the top crashes in 4.13.0. Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 1671 ...

[CrashReport] UE4Editor_Foliage!FFoliageInstanceBaseCache::AddInstanceBaseId() [foliageinstancebase.cpp:101]

UE - World Creation - Worldbuilding Tools - Foliage - May 17, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: InstanceBaseMap.Num() == InstanceBaseInvMap.Num() [Link Remo ...

Inconsistent behavior with Register State Branches

UE - Editor - Workflow Systems - Aug 31, 2023

ISourceControlProvider::RegisterStateBranches(...) doesn't reliably warn on conflicts ISourceControlProvider::RegisterStateBranches(...), specifically FPerforceSourceControlProvider, is supposed to ...

(GAS) Block tags are ignored in version 5.5.2 if two abilities share the same parent tags structure.

UE - Gameplay - Gameplay Ability System - Feb 5, 2025

Block tags are not working correctly in version 5.5.2, it was working in 5.5.1. This is caused by a change done in version 5.5.2. The exact CL is: CL 35930696 ...

Sub Animation Blueprint causes crash when compiling character BP

OLD - Anim - Dec 9, 2016

Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 931 OutputCurveMap(AnimationCurves[(uint8)EAnimCurveType::AttributeCurve], Canvas, Displa ...