Blueprint - Crash when a function takes an event as a parameter

UE - Gameplay - Blueprint - Oct 10, 2016

Looks like maybe we aren't replacing the source delegate function (SignatureFunction) reference on the UDelegateProperty after recompiling the class - the function's owner name has the TRASHCLASS pr ...

CRASH: OS X Editor in Play Mode

UE - Editor - UI Systems - Slate - Dec 10, 2014

User had just downloaded and started running software for the first time on his OS X system. When the user pressed play in editor his computer powered off "as if the power cord had been pulled." ...

Crash when the location of actor changes while executing SetAnimInstanceClass

OLD - Anim - May 27, 2019

This issue doesn't occur at 4.21. It seems in 4.22 only. Bone is broken in the second SetAnimInstanceClass. It seems CurrentReadComponentTransforms doesn't update. [Workaround] ・Wait using timer ...

Android Projects packaged for arm64 crash on device.

UE - Platform - Mobile - Aug 9, 2016

This issue was discovered while smoke testing Release 4.13 for Preview 2. ...

Editor crash when the renderdoc.captureframecount is set more than 1

UE - Rendering Architecture - RHI - Jun 27, 2023

UDN - Crash reverting SkeletalMesh unsaved changes

UE - Editor - Content Pipeline - Asset Build - Feb 19, 2024

Crash when duplicating camera on sequencer with viewport closed

UE - Anim - Sequencer - Nov 22, 2023

Can be worked around with always keeping a viewport opened. https://udn.unrealengine.com/s/question/0D5QP000002Hfdh0AC [Link Removed] ...

Editor Crashes When Trying to Render Canvas From Blueprint

UE - Graphics Features - Feb 15, 2018

This occurs in 4.19p but not in 4.18. Per User: As of current preview, there is no possibility to render in blueprint using canvas, (UCanvas::K2_DrawMaterialTriangle always ends up with assert in  ...

Particle memory can be corrupted leading to a crash

UE - Foundation - Core - Jan 7, 2019