Hot Reload changes actor focus from a component to its root

Tools - Mar 10, 2015

When a hot reload occurs in the editor, if the component of a placed actor is selected then focus will switch from the component to the actor's root. This can be confusing when the root is a code c ...

iOS Multiplayer Join Session does not function.

UE - Platform - Mobile - Aug 18, 2016

iOS Game Center multiplayer create session does not function or crashes app. ...

Settings related to Supported Agents are not saved in the DefaultEngine.ini

Tools - Aug 25, 2015

All entries in the Project Settings window are suppose to be saved in the DefaultEngine.ini file. This does not occur for settings related to Support Agents such as Can Walk, Can Crouch, etc. Note: ...

Shooter Team Start's "Spawn Team" and "Not For Bots/Players" Options Not Working

Docs - Samples - Feb 25, 2016

When using a Shooter Team Start to set up team spawns in Shooter Game, enabling the Not for Bots, Not for Players, or the Spawn Team options don't seem to have an effect, as both the players and bot ...

2 GB/hr Memory Leak on levels that are not enclosed

UE - Graphics Features - Feb 19, 2016

2 GB/hr Memory Leak on maps with no Sky Sphere or Atmospheric Fog to occlude empty space. The leak also occurs during general usage, but was tested with a blank project and an absolutely blank leve ...

Can't save BPs after stopping automation tests

UE - Automation Test - Jan 5, 2018

User reported that they are unable to save assets after running tests: https://answers.unrealengine.com/questions/742429/cannot-save-or-change-assets-after-running-a-autom.html ...

Linked Anim Graph With Mesh With Post Process BP Has Faster Animation Playrate

OLD - Anim - Jan 20, 2020

When an animation blueprint is using the "Linked Anim Graph" node and it's skeletal mesh has a post process animation blueprint the animation is played at the wrong playrate. Linked Anim Graphs wer ...

[CrashReport] UnrealEditor-AnimGraph!UAnimGraphNode_Base::GetAnimBlueprint() [AnimGraphNode_Base.h:306]

UE - Anim - Sequencer - May 16, 2022

Generated from CrashReporter ...

Selecting a Struct variable when binding a property in UMG can cause an infinite number of selections

UE - Editor - UI Systems - May 5, 2015

If a struct with a Texture 2D variable is chosen when creating a binding for the brush it can create an infinite number of windows. Note: If done enough the editor will crash ...

The World Outliner doesn't refresh after Seamless Travel

Tools - Apr 27, 2015

The World Outliner doesn't refresh after Seamless Travel. Enabling any of the View Options will refresh the list to properly show the actors in the current level. Reproduced in 4.7.6 binary and Mai ...