If a multi-line comment is made in a header file using the format /*/ at the beginning and ending of the comment, UHT will fail to compile the project and will display the following errors: 1> C:/ ...
This is a trending crash coming out of the 4.17.0 release. The same callstack also occurred during the 4.11 release, but otherwise hasn't had an occurrence until now. Users have not provided any de ...
I noticed that the copy and pasted section of the level was being painted while I was painting a nearby section of the level. This weird yellow color appeared and I undid and redid the paint to make ...
This is an infrequent crash in the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 849 uint32 UMaterialExpression::GetOutputT ...
Body elements of a Paper Terrain Spline Data Assets do not have collision. When the second handle is dragged to lengthen the spline, only the Start and End Caps show collision. The end cap will show ...
Attempting to add an entry to an array of instanced objects is not correctly displaying that entry in a child class based on that actor. It is expected that the inherited component in the child acto ...
There is an issue occurring where Split screen causes rendering issues with light shafts. This issue does not occur if you use the command " r.lightshaftquality 0" The issue no longer occurs. This i ...
There seems to be a bug with the Possess\Unpossess events. Because if you change the last node in "PossessCharacter", which is created in PlayerController(called "PC"), to Unpossess the AI still con ...
This is a common crash in the 4.16 release. Affected users have not provided additional information. Source Context 1795 // Some tasks can only be done once we finish all scenes/viewports ...
This is a longstanding but low frequency Mac crash. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log[2017.10.26-22.22.57:828][183]LogSavePackag ...