Run command fails launching onto iOS from Mac with Error_DeviceOSNewerThanSDK on Xcode 8.3.3

UE - Platform - Mobile - Jun 9, 2017

Xcode version is 8.3.3 and device OS version is 10.3.2Error Launch failed! Failed to launch on device. Make sure your install of Xcode matches or is newer than the OS on your device. Tested on i ...

[CrashReport] Tutorial crash UObject::execLetValueOnPersistentFrame()

UE - Gameplay - Blueprint - Jul 7, 2017

This is another Tutorial crash that shares a similar callstack with [Link Removed] and [Link Removed], but those specific repro steps have been fixed while this one is still occurring in 4.16.2. On ...

[CrashReport] Mac crash - FMetalRenderPipelineDesc::CreatePipelineStateForBoundShaderState

UE - Rendering - Architecture - RHI - Aug 25, 2017

This is an infrequent Mac crash that has been affecting users since at least 4.15. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to the ...

Timer does not work in Object Class Blueprint

UE - Gameplay - Blueprint - Oct 10, 2017

After creating a timer in an Object Blueprint, timer is not called as intended. "InitObject" Event fires but "Call Function" function does not Reproduced in: 4.17.2 CL 3658906, 4.18 P3 3676890 Un ...

Planar reflections move up and down while reflective surface rotates

UE - Graphics Features - May 24, 2018

Whenever you have an actor on top of a reflective surface while its moving the reflection will display inaccurately as if the object is moving away or toward the reflective surface. Found in 4.19 C ...

Skylight Intensity Doesn't Behave The Same in OpenGL as with DirectX

UE - Graphics Features - Aug 10, 2018

Skylights in OpenGL will not behave hte same as it does in DirectX and will be incredibly bright. Images of the issue are also in the attached project folder. Working as intended in 4.19 CL# 403378 ...

The vertex color becomes red when importing a static mesh without Color Set

Tools - Aug 28, 2018

It seemed to be white at 4.19, but it seems to be red at 4.20. I found out that there seems to be a cause for initialization of Mesh Attributes. As a result of fixing this, it is now displayed in wh ...

Project fails to build when the SQLite Amalgamation files are included in the project.

UE - Foundation - Core - Sep 27, 2018

In 4.20, it is no longer possible to add the SQLite Almagamation files to a project. Attempting to build a project with these files added results in the build failing due to numerous errors about pr ...

MSAA Causes Black Outline with Atmospheric Fog in Forward Shading

UE - Graphics Features - Sep 28, 2018

MSAA causes black aliased outline with Atmospheric Fog with Forward Shading enabled. This does not occur with TAA or FXAA. Also does not occur if there is a sky sphere present. Found in 4.19 CL# 40 ...

Ensure Occurs When Using Russian Letters In a Text Variables

UE - Gameplay - Oct 4, 2018

The Editor will hang when using Russian characters for a text variable in a Blueprint. It seems to occur when using the character "л" is used. Only seems to occur once in a project. Found in 4.19 C ...