This issue is regression. It crash only 4.25, and it dosen't crash in 4.24. Copy and past a specific track (spawnable, actor with event track, set endpoint) causes a crash in the editor. ...
The engine may touch freed memory at D3DX12Residency::Internal::RemoveEntryList. The memory release operation that is causing the problem is in FD3D12DynamicHeapAllocator::AllocUploadResource(). If ...
The message in ensure is below LogOutputDevice: Error: === Handled ensure: === LogOutputDevice: Error: Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= (1.e-4 ...
Instead of clearing the metadata we should enable editing the metadata for vectors since the details panel supports it already. ...
MeshCurrSamplingBonesBuffer already has scaled bone transforms, but these scales have not been cancelled out when using local space. ...
Recording attachment will can add multiple sections to an attach track in Take Recorder. ...
See repro steps. The phantom references can be fixed by recompiling the child BP and saving it. Note that just loading ChildBP2 does not fix/remove the reference during compile-on-load, so it's a ...
Rich text blocks don't seem to factor in the size of their embedded images properly when choosing where to wrap with autowrap enabled. ...
The Export map will properly be updated but the creation of the import will fail with SourceIndex == INDEX_NONE From MarcA: I'm guessing the import source index is always none for native classe ...