Instanced meshes velocities fix

UE - Graphics Features - Sep 21, 2016

"We've been able to enable velocity rendering when using instanced rendering. However, by looking at the generated vertex shader the computation of the previous position seems to be incorrect: flo ...

Unable to Edit Parameter in Instance After Converting Back From Constant

UE - Rendering Architecture - Materials - Sep 21, 2016

Converting parameters into constants will remove the Instance's ability to change the parameter's values. But changing them back into parameters does not update in the instance editor and they can n ...

Converting Project from 4.11 to 4.12 and Above Changes Relative Scale of Sockets to 1

UE - Gameplay - Sep 21, 2016

When converting a project from 4.10/4.11 to 4.12(or later) the relative scale of the sockets on skeletal meshes will be changed to 1,1,1 regardless of the previous settings. ...

Auto-generated lightmap doesn't use some UV islands with the packed lightmap UV

UE - Graphics Features - Sep 20, 2016

Some faces from the UV0 for the texture UV are not used when repacking for the auto-generated Lightmap UV even if the faces are split and visible in the UV0. Attached example mesh. ...

Mac Safari HTML5 Launch On - Unresponsive WASD controls while in Full Screen

UE - Platform - Mobile - Sep 19, 2016

I was testing launch on test for mac and wanted to see if the full screen works properly as there were issues with that before. I discovered that after selecting full screen, I was not able to move ...

setting Widget reflector to 0.8 causes menus to flicker

Tools - Sep 19, 2016

Setting Widget reflector to 0.8 causes menus to flicker. The menus begin to flicker between sizes ...

NetMulticast function will force non relevant Actors to be relevant for a few seconds before they become non-relevant again

UE - Networking - Sep 19, 2016

If a NetMulticast function is calledl, it will force non-relevant Actors to become relevant for a few seconds before going back to non-relevant. ...

Particle Color Does Not Influence World Position Offset

UE - Graphics Features - Sep 19, 2016

Particle Color outputs zero when being used with World Position Offset in the material editor. ...

Skylight does not honor the Visibility settings when hidden

UE - Graphics Features - Sep 19, 2016

The Skylight actor cannot be disabled when using 'Hide' from the right-click context menu or using the visibility eye icon in the World Outliner. ...

Leap motion hands cause Begin Overlap event on every tick in VR

UE - Platform - XR - Sep 16, 2016

Leap motion hands cause Begin Overlap event on every tick in VR. Tested on Oculus, but might occur with Vive as well. ...