Android does not show camera when in ARDebugCheck project

UE - Platform - XR - Sep 15, 2021

While working in the //UE5/Main - Medium Priority - Platform Sanity Pass after being packaged and then uploaded onto supported android device, the screen just shows a black background as it is not p ...

Unable to play replays with custom GameNetworkProtocolVersion set at runtime

UE - Networking - Sep 20, 2023

It seems that when comparing the custom versions for a replay (in the "operator<<" defined in ReplayTypes.cpp), the value retrieved from the FCurrentCustomVersions is not the value set at runtime, b ...

Selecting and dragging multiple tracks on Sequence window combines the tracks to one row

UE - Anim - Sequencer - Sep 29, 2023

With plural shot tracks in different rows in the sequencer window, selecting these tracks and dragging one of them (but not the bottom one) left or right will merge the rows. Please check the attach ...

Assert / crash resolving TSoftObjectPtr when exiting PIE

UE - World Creation - Procedural Tools - PCG Core - Dec 17, 2024

The main landscape actor's outer level's WorldSettings gets nullified by GC on PIE end, which leads to this problem. For some reason, this only seems to occur with the attached custom game mode : it ...

[Mootools Bug] SKP import - Mirrored groups will display with the default material in Keep Hierarchy imports

TM - Interoperability - Apr 10, 2025

Reported in SF [Link Removed] SketchUp models containing grouped elements that are mirrored will incorrectly display these elements with the default material when imported using the Keep Hierarchy ...

The 'Console Variables' option does not Output an HTML file

Tools - Aug 23, 2016

No HTML file is created when using the newly added 'Console Variables' help menu option. This option is the same as entering 'Help' into the console command window. Neither of these options produce ...

Other Filter Causing Assets to Populate in Content Folder

Tools - Oct 24, 2016

The Other filter seems to be breaking the content browser when enabling and disabling the selected filter. It seems to be happening to almost every filter in the other category, but not with other f ...

Widget Component Does Not Cast Shadows From Certain Lights

UE - Editor - UI Systems - Oct 19, 2016

The widget component acts differently under different lighting types. For example it will cast a shadow if being lit by a directional light but won't otherwise. It also seems point lights affect t ...

Hang and log spam when making changes to a landscape material with the landscape editor open

UE - LD & Modeling - Terrain - Landscape - Jul 25, 2016

Editor hangs if changes are made to the material which is currently assigned to a landscape while the landscape editor is open. Also spams "LogMaterial: 0.03 seconds spent updating 1 materials, 1 i ...

Not including StarterContent/Templates prevents engine .cpp files from appearing in project VS

UE - Foundation - Core - May 26, 2016

If either/both of the "Starter Content" or "Template and Feature Packs" checkbox's are not selected when installing/updating 4.12 from the Launcher, the engine .cpp files will not show up in Visual ...