Calling the teleport node after the Add Movement Input nodes affects movement by preventing the character's capsule from updating, causing the mesh to hit the top of the capsule during the jump anim ...
The Left side of the test map works in 4.16 and Main so marking this as a regression. Tested on iPhone6S+_4982 OS: 10.2.1 and tvOS 10.2 ...
The location give by the Get hit result under finger by channel appears to be affected by screen size on Mac. When clicking an area in the level, it does not always return the area under the finger ...
You can add a pass-by-reference input variable to an Event Dispatcher, but it will will result in compile warnings, and changes to that input will not affect the value of the variable in the caller. ...
Toggling the Preview Plane boolean for the Planar Reflection Capture Component causes the editor to crash. Tested in 4.22 (CL - 5365847), 4.23 (CL - 5408081) ...
Drag force allows for values greater than 1, which can cause the drag force to exceed the initial velocity, which will continue to compound until a NaN is reached or the particle's lifetime is up. ...
The material function SpiralBlur-SceneTexture, does not compile in DX12 mode. Found in 4.22 CL# 7053642, 4.23 CL# 7321677, 4.24 CL #7474192 ...
Tessellated Materials Displayed as 0 in Shader Complexity ViewMode. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, 4.24 CL# 8588088 ...
Simulating the children bodies, but not the parent, of a skeletal mesh imported with a uniform scale not equal to 1, seems to ignore the imported scale, instead using their initial relative location ...
Crash occurs when building the lighting with any Basic shape in the level. This crash occurs with Niagara plugin both enabled and disabled. This issue does not occur in 4.23 Issue only occurs on M ...