Lightmass export can fail with duplicated static mesh assets

UE - Graphics Features - Aug 30, 2017

See https://answers.unrealengine.com/questions/853450/417-lighting-build-fails.html ...

Flickering Decals on Mac in Mobile Preview

UE - Rendering - Architecture - RHI - Mar 25, 2020

https://udn.unrealengine.com/questions/564376/flickering-decals-on-mac-in-mobile-preview.html ...

macOS Rendering Artifacts on Intel Graphics

UE - Rendering - Architecture - RHI - Apr 9, 2020

https://udn.unrealengine.com/questions/568577/macos-rendering-artifacts-on-intel-graphics.html ...

Crash in IndirectLightingCache on level load

UE - Graphics Features - Aug 11, 2016

May be a duplicate of this bug, which was closed due to no repro:https://jira.ol.epicgames.net/browse/UE-10978 ...

Exposure compensation curves do not blend

UE - Rendering - Graphics Features - Jun 26, 2024

Requested in https://udn.unrealengine.com/s/question/0D5QP000006g7Px0AI/auto-exposure-various Previously discussed in https://udn.unrealengine.com/s/question/0D52L00004vKeNJSA0/blending-postproce ...

AttachComponent is not replicated correctly if re-attaching to the previous attachment

UE - Networking - Dec 13, 2018

See UDN https://udn.unrealengine.com/questions/473245/attachcomponent-is-not-replicated-correctly-if-re.html ...

Although it is almost empty scene, the value of Draw value syncs to the value of Frame value on iOS device

UE - Platform - Mobile - May 31, 2018

Although it is a scene with little cost, the value of Draw value syncs to the value of Frame value on iOS device.  If it is less than 60 fps with t.maxfps 30 etc., this problem will not occur. Proj ...

Damping properties lost during change to the collision configuration.

UE - Simulation - Physics - May 18, 2020

See UDN (https://udn.unrealengine.com/questions/573845/setcollisionenabled-on-skeletal-mesh-ragdoll-requi.html) ...

Crash when renaming a component to same name as a deleted inherited component.

UE - Gameplay - Blueprint - Oct 24, 2019

Fatal error "UE_LOG(LogObj, Fatal,TEXT("Renaming an object (%s) on top of an existing object (%s) is not allowed"), *GetFullName(), *ExistingObject->GetFullName());" is hit in UObject::Rename.  ...

SSR is drawn black when translucent material with FXAA

UE - Graphics Features - Apr 4, 2018

SSR is drawn black when translucent material with FXAA. This problem is because there is no preview buffer used for reflection. SSR was displayed with Source change introduced in the following UDN ...