Reflection capture memory not released

UE - Graphics Features - Mar 16, 2020

Until 4.23.1, the value of the Texture Memory Cube is reduced to an appropriate size. It is explained in the following thread:https://udn.unrealengine.com/questions/398103/index.html ...

Numpad + Shift does not release keystrokes

UE - Gameplay - Input - Nov 9, 2021

The combination of Numpad + Shift seems to have various problems. https://answers.unrealengine.com/questions/899468/what-is-the-issue-with-shift-num-key-combinations.html  Regression No, according ...

AutoReceiveInput get incorrect controller on the Listen server at SeamlessTravel

AutoReceiveInput get incorrect controller (previous controller on previous level) on the Listen server at SeamlessTravel. In the process of SeamlessTravel, player controller is changed for new leve ...

Crash in FMaterialEditor::NotifyPostChange

Tools - Jan 16, 2017

User has identified a potential crash, needs investigation: https://udn.unrealengine.com/questions/330701/crash-in-fmaterialeditornotifypostchange.html ...

Starting in Windowed/Fullscreen: Taskbar shows over game

Tools - Aug 26, 2015

UDN users are reporting the windows taskbar being on top of the game window when starting in windowed fullscreen. Seems it is related to an initial loading movie. ...

Volumetric fog rendering gets cut off at the apex for some spot lights when viewed from certain angles

UE - Rendering Architecture - Apr 19, 2023

Fix is found in licensee’s pull request:https://github.com/EpicGames/UnrealEngine/pull/10333/files ...

Setup.sh script does not work in directories with a space

UE - Platform - Linux - Feb 9, 2017

According to AnswerHub, Setup.sh will fail: https://answers.unrealengine.com/questions/427889/building-engine-on-linux-gitdependenciessh-no-such.html ...

Can no longer bulk edit material properties with the property matrix

UE - Editor - Content Pipeline - Content Browser - Aug 24, 2015

In 4.7 you could select multiple material assets in the content browser, right click and choose Asset Actions > Property Matrix to bulk edit material properties, but in 4.8 and 4.9, this feature is ...

Restore state on animation in level sequence will stop all montages

UE - Anim - Sequencer - Feb 12, 2020

It looks like UnbindFromSkeletalMeshComponent stops all montages. This is called when the animation section restores its state.  https://udn.unrealengine.com/s/question/0D52L00004lun3ySAA/restore ...

Lumen causing exposure issues when several viewports are opened

UE - Graphics Features - Lumen - Aug 16, 2023