GPU Particles will not rotate based on a negative input from a uniform distribution via Initial Rotation Rate ...
When dragging the Details Panel in a Blueprint across the event graph the editor will crash. [Link Removed] ...
Adding a Material Parameter collection to a material, setting its value, then saving the material will cause a crash. This was only able to be reproduced on Mac and did not affect the Windows versio ...
SplineMeshComponent's collision will start to distort the longer the Spline becomes This is a regession. It was working in 4.13.2-3172292 User Description: When drawing out a long spline mesh ( r ...
Opening the USD blueprint with its sequence open will crash the editor. ...
Calling "Play Animation", if current animation has a looping timed particle it will continue playing ...
Copying and pasting audio subtracks will paste the parent track and its subtracks not just the selected subtrack. ...
UDN Case : https://udn.unrealengine.com/s/question/0D54z00008G3EmwCAF/two-c-based-animnotifystate-with-the-same-class-but-different-content-at-the-same-time-will-only-one-be-triggred?fromCase=1 ...
If you directly connect a state which has another state machine to the entry of State Machine of Animation BP, a crash will occur when changing parameters. If you connect an empty State to an Entry ...
If you delete a folder from the Content browser that is in the Starter content, The folder will reappear if you reopen the project. The only way to delete them would be from Windows Explorer. I als ...