When attempting to package for tvOS or iOS with the generate dSYM options enabled, numerous instances of the following errors occur:[2019.01.21-20.53.35:739][138]UATHelper: Packaging (tvOS): [2019 ...
When this issue occurs printing out the addresses of each item in the array shows that elements 2 and 3 have the same address, so for some reason the second element's value is being overridden by th ...
On the 6S, the SunTemple scene is almost unresponsive. As the player uses the thumbsticks, the lightmaps from the windows rotate to mach the player's movement; but they are the only thing. This doe ...
This issue is regression because it doesn't reproduce 4.18.3. Default level is just the level to move. Demorec level runs demorec command with beginplay and has one replicated variable. UEditorEn ...
If you check the 'crack free displacement' option in a landscape material, it seems to break the results of both the landscape layer coords and regular UV input node. Worldposition is not affected. ...
Text widget with Outline uses 2 LayerId levels to draw the outline and the text glyphs. This can be seen in function FSlateElementBatcher::AddShapedTextElement(), where lambda BuildFontGeometry() is ...
The bug seems to only reproduce when setting animations in sequencer and only if the animations are set to "Keep state". Setting them to "restore default" makes the reversed animation play correctly ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...
If disable PCH in Target.cs, an error will occur when building for Android. The log is as follows. LogPlayLevel: Error: D:/Build/Release-4_21_0/Engine/Source/Runtime/VulkanRHI/Private/Android/../Vu ...
Changing the quality settings (or having them change on you automatically in the editor) drops mips on landscape heightmap textures, which isn't desirable as it makes it look like there are collisio ...