Content Browser columns should not be determined by a randomly picked asset

UE - Editor - Workflow Systems - Oct 8, 2024

SAssetView::SetMajorityAssetType for most asset types randomly picks a visible asset to grab the metadata from, which is what derives the CB columns. This can become a problem if the random asset it ...

Deleting an asset and replacing with another asset while connected to source control can cause issues

UE - Editor - Workflow Systems - Oct 7, 2024

When using SVN, when deleting an asset in Unreal Editor and replacing it with another asset, the checkout fails and the references connected to the previous asset are broken. ...

Fail to copy files to IOS app with AdditionalBundleResources and UPL

UE - Platform - Apple - Sep 14, 2024

When using AdditionalBundleResources in the Build.cs file to copy files, the files appear in the Resources directory of the generated Xcode project. However, these files are not found in the final i ...

Biquad Filter is incorrect when bandpass is 1.0

UE - Audio - Aug 20, 2024

The bandwidth on the biquad loepass filter is cutting frequencies well below 20kHz when the bandwidth is 1.0. Slack convo: [Link Removed] Visualization:[Image Removed] ...

The value of LLM AudioSummary is not an Audio-related aggregate value.

UE - Audio - Jul 29, 2022

"stat llm" does not show that the Audio summary value is the sum of Audio related tags. In the attached screenshot, when executing "stat llmfull", the AudioSummary value is less than the sum of "Aud ...