This crash was caused by Dev-Rendering's merge to Main @ CL 3231696 Apps are crashing on launch on tvOS and iOS This crash is also occurring in Main ...
This project crashes when one Blueprint is compiled if its child Blueprint is opened in another tab. This only occurs with one Parent/Child combination: the crash occurs when compiling Building whil ...
Expanding a folder in the Finder through the editor will crash the editor. Reproduced in 4.7.2 binary on 10.9.5 Crash Report: [Link Removed] ...
Right clicking on a struct node inside a blueprint and selecting the "Find References" option will cause the editor to crash Crash Reporter: [Link Removed] ...
SetGamePaused on EventDestroyed crashes the editor on compile. Reproduced in 4.7.3 binary and Main (//depot/UE4/Promotable-CL-2496752) Crash Report: [Link Removed] Call Stack: UE4Editor_Engine! U ...
Editor crashes when trying to import a FBX a second time after the FBX failed to import the first time. An image of the error attached below. ...
This issue is regression. It crash only 4.25, and it dosen't crash in 4.24. Copy and past a specific track (spawnable, actor with event track, set endpoint) causes a crash in the editor. ...
User has identified a potential crash, needs investigation: https://udn.unrealengine.com/questions/330701/crash-in-fmaterialeditornotifypostchange.html ...
User is reporting that the editor will crash after lightmass has finished building and they click to save the project. ...
When compiling a blueprint derived from a Camera Component with PostProcessSettings showing in the details panel the Editor crashes. This does not occur in 4.17.2 (3658906) so in addition to a crash ...