RegisterComponentWithWorld does not check to see if Children of registered component have bAutoRegister set to false

UE - Gameplay - Components - Nov 30, 2017

UActorComponent::RegisterComponentWithWorld() does not have a check for bAutoRegister near the end of the function, where it registers the component's children if it was created by the Construction ...

[CrashReport] FMacWindow::ApplySizeAndModeChanges | SWindow::Resize()

UE - Platform - Apple - Nov 21, 2017

This is an infrequent Mac crash in the 4.18 release. The callstack is similar to [Link Removed] and originally thought to be part of the same issue, but that Jira has been fixed and many other simi ...

[CrashReport] UE4Editor_MeshPaint!FMeshPaintGeometryAdapterForStaticMeshes::OnRemoved() [meshpaintstaticmeshadapter.cpp:222]

Tools - Nov 21, 2017

This is an infrequent crash in the 4.18 release. Users have not provided any description of their actions when the crash occurred. Source Context 210 if (StaticMeshReferencers) 211 ...

Physics object bounces around erratically when interacting with moving/rotating object

UE - Simulation - Physics - Nov 20, 2017

Physics object bounces around erratically when interacting with moving/rotating object. In the test project you will see multiple instances; some will not behavior erratically but many will. The li ...

Interface with one or more BlueprintNativeEvent declarations will lead to a compile failure during packaging with Blueprint nativization enabled.

UE - Gameplay - Blueprint - Nov 14, 2017

In the UHT boilerplate that's generated for the FGUseableInterface type, there is a pure virtual declaration that's emitted for the BlueprintNativeEvent's required _Implementation() method: #define ...

[CrashReport] Mac crash - libobjc.A.dylib!objc_retain() [UnknownFile]

UE - Platform - Apple - Nov 10, 2017

This is a longstanding but low frequency Mac crash. User DescriptionsChanging camera shake values and testing in a new editor window Callstack from Log[2017.11.09-19.23.22:392][ 63]LogMaterial: Mi ...

[CrashReport] UE4Editor_UMG!UPanelWidget::GetChildIndex() [panelwidget.cpp:52]

UE - Editor - UI Systems - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. User DescriptionsI did click on compile on a widget an UE4 crash Source Context 46 int32 UPanelWidget::GetChildIndex(UWidget* Conten ...

[CrashReport] UE4Editor_SlateRHIRenderer!FSlateRHIResourceManager::GetShaderResource() [slaterhiresourcemanager.cpp:525]

UE - Editor - UI Systems - Slate - Nov 2, 2017

This is a trending crash coming out of the 4.18 release, and may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Jiras for similar callstacks in ...

[CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81]

UE - LD & Modeling - Terrain - Landscape - Nov 2, 2017

This is a trending crash coming out of the 4.18 release. It may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Source Context 66 if (!S ...

Error when using GetMass without Simulate Physics enabled

OLD - Anim - Oct 31, 2017

When using GetMass on an Actor Blueprint, an error is displayed when Simulate Physics is disabled, but GetMass executes successfully. Error Message: BP_Actor_80.MaterialSphere MaterialSphere has t ...