With multiple Preview assets on one bone, only one appears in Skeleton Tree

OLD - Anim - Dec 23, 2016

With multiple Preview assets on one bone, only one appears in Skeleton Tree. Regression: YES Working: 4.13.2 CL:3172292 Broken: 4.14.1 CL:3224400 ...

Crash when using Consolas font on Android SDK 24

UE - Platform - Mobile - Mar 29, 2017

A licensee reported that using the Consolas font on Android will cause the game to crash. I've narrowed it down to only occurring in the Android 24 SDK and on the ASTC configuration. Using Android(A ...

Engine Scalability Foliage Quality not being applied automatically

UE - World Creation - Worldbuilding Tools - Foliage - Dec 1, 2017

Engine Scalability Settings for Foliage Quality are not applied to foliage meshes automatically. Found in 4.17.2 CL 3658906, 4.18.1 CL 3754814, and 4.19 Main ...

The Asset Audit search options do not work as intended

UE - Gameplay - Aug 14, 2018

Seems that only the Add Asset Class search option works properly. Tested in 4.19.2 (CL - 4033788), 4.20.1 (CL - 4233996), and 4.21 (CL - 4280116) ...

Can not change source paths on Datasmith Scenes

OLD - Enterprise - Aug 20, 2018

You are unable to change the filepath for Datasmith Scenes. The '...' box is there for you to select but it does nothing when clicked. This issue happens in both 4.19.2 (0.182) and 4.20.1 (4.20E2) ...

Child Widget Blueprint does not inherit bindings in exe

UE - Editor - UI Systems - Nov 16, 2018

When packaging a project for Windows, Child Widget Blueprints do not inherit bindings. Tested in 4.20.3 (CL -  4369336), 4.21.1 (CL - 4567586), 4.22 (CL - 4572453) ...

Niagara Sub UV Index ignored

UE - Niagara - May 16, 2019

Using the Particles.SubImageIndex has no effect on what portions of the a UV are rendered in Niagara. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6533064) ...

WebM video format skips frames when seeking from code

Media Framework - Oct 22, 2019

Playing a video in the engine that is WebM format, results in skipped frames. This does not happen with other video formats supported in the engine. Attached are links to the WebM  videos used to te ...

Dynamic navmesh update causes navlinks to reset to their default state

UE - AI - Dec 16, 2019

Updates to dynamic navmesh cause navlinks to reset to their default state. Navigation still shows the path as accessible even though it isn't. This is a regression from 4.23.1 (CL-9631420) where th ...

Niagara Map Set parameters are improperly named

UE - Niagara - Mar 9, 2020

Parameters are misnamed when adding a new parameter to Map Set in a Niagara Module Script  Tested: 4.23.1, 4.24.3 , 4.25 preview, 4.26 (main) ...