Improper Rendering of Paper Sprites in Translucent Sort Axis.

UE - Graphics Features - Apr 8, 2019

Regression as of 4.22. Translucent Depth Sort Policy results in improper rendering ( Z-Fighting flickering) with Paper2D Sprite Components. ...

"Build All Levels" does not re-AddNavigationSystemToWorld

UE - Runtime - Character - Feb 28, 2024

The Build All Levels editor action cleans up the world's NavDataSet (UNavigationSystemV1::NavDataSet) as pre-rebuild world cleanup by calling: SetNavigationSystem(nullptr); inside UWorld::Cleanu ...

Fatal Error: Cast of Package to AnimGraphNode_BlendSpaceGraphBase failed when deleting an opened Blendspace node in a State graph

UE - Runtime - Anim BP - Aug 10, 2021

When deleting a Blendspace or Blendspace 1D node in a state graph, after opening it, the editor crashes. It doesn't crash when deleting it before opening the Blendspace node. It also doesn't matter ...

Crash w. 'Serialized Class LinkerPlaceholderExportObject for a property of BlueprintGeneratedClass'

UE - Gameplay - Blueprint - Sep 25, 2017

I was attempting to repro [Link Removed]. I created a new Actor BP, placed it in the level, added a ref to it to the level BP (instead of the projectile approach in the repro), and tried to save my ...

Crash selecting PIE after saving a blueprint exposed and used in sequencer

UE - Anim - Sequencer - Jun 17, 2016

Crash selecting PIE after saving a blueprint exposed and used in sequencer. Found this when looking into https://jira.ol.epicgames.net/browse/UE-31266 ...

ContentExamples crashes on Mac Metal when pressing the button for Example 2.3 in UMG.umap

UE - Graphics Features - Jan 19, 2017

When pressing the button for example 2.3 in the UMG map of content examples (Spawns a 3D UMG Widget), the editor crashes. ...

Error on Attempting to Save Map Containing Actor Sequence Component

UE - Anim - Sequencer - Sep 28, 2017

colored text+Link to screencast of repro steps: + [Link Removed] -May take some clicking around even between windows -Will not save after this -Does not affect 4.16 ...

[CrashReport] UE4Editor_D3D11RHI!FD3D11DynamicRHI::SetResourcesFromTables<FD3D11PixelShader>() [d3d11commands.cpp:1500]

UE - Graphics Features - Jul 5, 2018

User comments in crash group:Light exort crashSwarm agent crash.Building lighting 1496 #if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) 1497 if (!Buffer) 1498 { 1499 ***** UE ...

[CrashReport] UE4Editor_DetailCustomizations!FBrushDetails::OnClassPicked() [brushdetails.cpp:306]

Tools - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context296 // make sure the brushes are re ...

Material LocalPosition node does not work correctly with Nanite Skinned meshes

UE - Rendering - Graphics Features - Dec 1, 2025

Nanite Skinned Meshes don't receive the correct Local Position in some shadow passes. This depends on the clipmap level, and is not related to VSM caching. Unreal Engine 5.6 shows the same issue, b ...