This is a regression as it does not happen in //UE5/Release-5.1.1 ...
BlueprintGeneratedClass is not based UBleupint. So the following code is failed. bool UActorFactoryBlueprint::PreSpawnActor( UObject* Asset, FTransform& InOutLocation) { UBlueprint* Blueprint = ...
The main landscape actor's outer level's WorldSettings gets nullified by GC on PIE end, which leads to this problem. For some reason, this only seems to occur with the attached custom game mode : it ...
Coming from UDN https://udn.unrealengine.com/s/case/5004z00001mDBzzAAG/material-instance-asset-creation-workflows?fromCase=1 Either standalone MFI creation should work just like MaterialInstances, ...
When trying to possess an already existing, uncontrolled character with an AI controller on server (from actor component) while in multiplayer mode, the editor keeps freezing until destroyed with t ...