The Unreal Engine building dialog either does not appear or is only visible for a brief second

zComponent - Archive - Nov 18, 2022

This is not a regression against 5.0. Tested in //UE5/Release-5.0 CL20979098 However, as users have pointed out, this is a departure from UE4. The same process in 4.27.2 demonstrates the building d ...

Target Points are changing locations within World Partition Maps Shipping Build

UE - Engine Scaling - Streaming - World Partition - Sep 19, 2023

Target Point Actors are changing location when in a World Partition Map within a Shipping Build. This does not occur in Non World Partition Maps. The name of the Asset also changes when in a World ...

Pathtracer - Odd results from any material adjusting normals to complement world position changes

UE - Rendering - Features - Path Tracer - Sep 30, 2025

Someone on the forums is reporting a possible bug with Pathtracer and any material that adjusts normals to complement world position changes. See pic attached. Reporting forum thread:https://foru ...

OnClick Events for buttons in 3D Widgets not firing in Multiplayer

UE - Editor - UI Systems - Mar 6, 2017

OnClick Events for buttons in 3D Widgets not firing in Multiplayer. This issue only affects the button component as other Widget components that used the Left mouse button function as expected Regr ...

DumpShaderStats doesn't output any shader data

UE - Rendering - Architecture - Shaders - May 1, 2024

The DumpShaderStats console command doesn't output any shader stats because the code to calculate that information in DumpShaderStats (Shader.cpp) is commented out https://github.com/EpicGames/Unrea ...

If using High Quality Gaussian DoF on Mobile, the whole screen is always blurred

UE - Platform - Mobile - Jun 17, 2020

When High Quality Gaussian DoF on Mobile is enabled, the entire screen is always blurred.  I confirmed that it works properly in 4.24. Also, I confirmed that adding the modified CL of [Link Remove ...

Max loop iteration threshold not being reached before infinite loop is triggered

UE - Gameplay - Blueprint - Aug 29, 2019

Infinite loop is called when the loop is implemented by only one, one time. When the set up should not flag anything until iteration 1,000,000. [Link Removed] [Link Removed] ...

Shapes create with generic 'StaticMeshActor' ID instead of using their name like in previous releases

UE - Core - Systems - Dec 2, 2021

This is a regression. In 4.27 basic shapes created from the place actor panel are named after their respective shapes making it easier to to discern. In 5.0ea this is no longer the case. ...

[Interchange][FBX] Import of custom collision add the collision mesh material slot to the mesh material slot

UE - Editor - Open File Formats - FBX - Jan 20, 2025

cf part 2 of that UDN https://udn.unrealengine.com/s/question/0D5QP00000rP4CG0A0/interchange-custom-collision-changes-from-fbx-pipeline?fromCase=1 ...

Unable to write custom stencil using Draw Material To Render Target

UE - Rendering - Architecture - Materials - May 20, 2022

The attached project was created in 4.27 and is rendered on render target when checked in 4.27. However, this does not reproduce in 5.0 or later. ...