Audio is inconsistent between PIE and standalone game. When the user is in PIE, attenuation appears to be working as expected, but when in standalone game there appears to be no attenuation. ...
UObjectProperty properties within a UActorComponent class aren't exposed for editing in the Details panel when choosing to edit native component defaults in the BP editor. ...
I first experienced this on my Linux machine using a P4 build. I checked it against Windows in DX11 and did not experience the issue. Afterwards, I followed the above repro steps and saw it was occ ...
There is significant camera stutter in BlueprintOffice on tvOS. ...
Grass shadows are very dark in BlueprintOffice on tvOS. It looks the same in Mobile Preview in the editor Assigning as Samples - Content based on the response to https://jira.ol.epicgames.net/brow ...
Running a project with OpenGL4 command causes planar reflections to improperly reflect what is placed below the planar reflection. This is inconsistent with how planar reflections behave on Windows ...
tvOS is not listed as a supported platform for BlueprintOffice ...
tvOS is not listed as a supported platform for StylizedRendering ...
Found while I was fixing up other content, that Behavior Tree assets are being marked dirty by just opening them into sub editor. ...
tvOS is not listed as a supported platform for PlatformerGame ...