PIE Exits and Error Appears When Attempting to Travel to New Map

UE - Gameplay - Aug 19, 2016

When attempting to use an overlap event followed by an open level node, PIE will exit and errors will appear in the message log. ...

Foliage is removed when erasing with Erase Density set to 1

UE - World Creation - Worldbuilding Tools - Foliage - Aug 19, 2016

I found with a high density of foliage instances, you're able to erase some of them even when Erase Density is set to 1.0 ...

Stylized Rendering samples renders as a black blinking screen on OpenGL3

UE - Graphics Features - Aug 18, 2016

This does NOT occur with DX11 nor OpenGL4. Noticed this on my Linux machine first, then checked on Windows as well. ...

Quickly docking tab into the main window can cause duplicate tabs to appear

UE - Editor - UI Systems - Slate - Aug 18, 2016

When you quickly dock a tab to the main window, you can sometimes end up with 2 identical tabs. This causes some weird behavior, such as every action being done in one window being replicated in the ...

Repaired painted vertex warnings in ElementalDemo

Docs - Samples - Aug 17, 2016

Warning is as follows: Warning Spent 0.5s repairing painted vertex colors due to static mesh re-imports! This will happen every load until the maps are resaved. ...

StrategyGame Performance Regression on iPad Mini 4

UE - Platform - Mobile - Aug 17, 2016

We encountered this issue during the Mobile Compat pass for 4.13 4.12 FPS/FR: 60/16 4.13 FPS/FR: 47/20 ...

StrategyGame audio is inconsistent between PIE and Standalone

Docs - Samples - Aug 17, 2016

Audio is inconsistent between PIE and standalone game. When the user is in PIE, attenuation appears to be working as expected, but when in standalone game there appears to be no attenuation. ...

Non-Struct CDO component properties display incorrectly in the property editor.

UE - Gameplay - Blueprint - Aug 17, 2016

UObjectProperty properties within a UActorComponent class aren't exposed for editing in the Details panel when choosing to edit native component defaults in the BP editor. ...

P_GPU_particls_collision2 barely visible when rendering in OpenGL3

UE - Graphics Features - Aug 17, 2016

I first experienced this on my Linux machine using a P4 build. I checked it against Windows in DX11 and did not experience the issue. Afterwards, I followed the above repro steps and saw it was occ ...

Significant stutter when panning across BlueprintOffice on tvOS

UE - Platform - Mobile - Aug 16, 2016

There is significant camera stutter in BlueprintOffice on tvOS. ...