When the Transform of InstancedStaticMesh is updated, the Random Seed value of PerInstanceRandom is updated.

UE - Graphics Features - Oct 18, 2017

When updating Transform of InstancedStaticMesh by UpdateInstanceTransform, PerInstanceRandom used in Material is updated. With 4.16 does not update the RandomSeed value. ...

The iOS app icons settings are not being used on Mac

UE - Platform - Mobile - Dec 14, 2017

This issue did not occur on Windows at the same CL. This was originally being tracked by [Link Removed] but after initially testing the fix for that JIRA, this particular issue persisted and it was ...

WebBrowser SetVisibility not working on Android & iOS

UE - Platform - Mobile - May 29, 2018

SetVisibility not working with Web Browser Widget on mobile devices ...

Foliage is visually missing in HTML5

UE - Platform - Mobile - Jun 26, 2018

Foliage is visually missing in HTML5. This is a new issue and does not occur in 4.19, I believe that it may be correlated to this issue here.https://jira.it.epicgames.net/browse/UE-59573 ...

iPhone X Notch is off center on XR and XS Max when selecting their screen size in a UMG Widget

UE - Platform - Mobile - Nov 8, 2018

The iPhone X notch is off center on the XS Max and the XR. ...

Sequencer: first rendered frame doesn't use AA

UE - Anim - Sequencer - Apr 22, 2019

"Sequencer: first rendered frame doesn't use AA/motion blur even with a warmup period." ...

Maya Shotgun turntable generation not compatible with Unreal 4.22

UE - Editor - Content Pipeline - Import and Export - Apr 26, 2019

The SetEmitterEnable BP function needs implementation

UE - Niagara - Mar 2, 2020

The BP function calls FNiagaraSystemInstance::SetEmitterEnable, which sets ExecutionState on the emitter instance to ENiagaraExecutionState::Inactive. FNiagaraSystemSimulation::PrepareForSystemSimul ...

Re-import Groom asset not working in UE5-Preview2

UE - Editor - Content Pipeline - Datasmith - Mar 16, 2022

When "re-import" or "re-import with new file" a groom asset in UE5 Preview2, the groom failed to update with the new data/file, still ...

[Bink Audio] - Bink not playing back wave files with 8000Hz Sample Rate

RAD - Jan 3, 2023

Wav files with 8000Hz sample rates can be imported into the editor, but fail to play with the Bink compression setting. PCM, ADPCM, and Vorbis work as expected. LogAudioDerivedData: Warning: Cooking ...