Streaming Nodes and Runtime LiDAR point clouds causes Engine to Crash

UE - Editor - Content Pipeline - Datasmith - May 16, 2022

Frequent runtime operations on Lidar Point Cloud Octree cause Access Violation ExceptionEdit The Exception occurs while checking bInUse value of QueuedNode, which suggests that this QueuedNod ...

Doing a scene capture of a particle off screen on a thread other than the game thread in a packaged game asserts/crashes

UE - Niagara - Feb 15, 2018

From licensee: When building and running the package on windows or other platforms, the game stops at an Assert when a particle is being rendered (off screen) from a thread other than the game thre ...

TAttributeContainer::CopyFrom crashes when container contains invalid bone indices for active mesh

UE - Anim - Runtime - Jun 16, 2024

Currently there's no validation within the animation attribute container that bone ids are valid.  This means that client/game code can add attributes with invalid bone ids into the container and th ...

Editor crashes when replacing Packed Level Actor assets during asset deletion process

UE - World Creation - Worldbuilding Tools - Level Instances - Feb 6, 2024

Crash freeing FClothingComboInfo array when importing LOD Level 8 of Skeletal Mesh

UE - Simulation - Physics - Character - Nov 10, 2017

This does not occur in 4.17.2 at CL 3658906 ...

Editor Crash when selecting and deleting assets, undoing deletion in Content Examples project

UE - Graphics Features - Oct 14, 2016

I've only had this happen once. ...