Moving Landscape causes Crash with Landscape Grass Output in Landscape Material

UE - LD & Modeling - Terrain - Landscape - Jun 16, 2016

Editor crashes when utilizing the Landscape Grass Output node within a Material, and then attempting to move the landscape with the material applied. I narrowed this down to being directly related ...

Video Capture Renders Black W/Metal

UE - Platform - Apple - Apr 6, 2016

From AnswerHub: Under OS X 10.11.4 using Metal on an AMD FirePro D700, captured video using the editor's built-in video capture tools is black. It doesn't matter if I attempt to capture images or v ...

Rich text formatting is disabled on Linux

UE - Platform - Linux - Aug 1, 2016

Rich text does not display on Linux. A Warning: Rich text formatting is disabled message appears where rich text would normally be displayed. I do not see this issue on Windows. REGRESSION: Yes Wo ...

UnrealFrontend has missing tooltips in drop down menus

Tools - Aug 17, 2016

Unreal Frontend does not have tooltips for the options in the drop down menus. I do not see this with the Project Launcher. REGRESSION: Yes Worked: This previously worked in 4.12.5 Binary CL-30392 ...

Match3 crashes on device after locking and unlocking the screen on iOS

Tools - Aug 23, 2016

Aug 23 15:25:15 A6240 UnrealMatch3[987] <Warning>: Assertion failed: CommandEncoder.IsRenderPassDescriptorValid() [Link Removed] [Line: 700] Match3 does not resume after locking and unlocking the s ...

Shadows Appear when Approached and Disappear when Distant on Movable Objects

Docs - Samples - Sep 21, 2016

While working on writing test cases for content examples, I discovered that the shadow behind certain objects appear and disappear depending on the distance from the camera. This might be similar ...

Setting a delegate in code as constant does not compile

Docs - Aug 28, 2015

Using the wiki documentation to setup a Dynamic Delegate in code gives compile errors that the DelegateName doesn't exist. Adding the open/close braces ("[" and "]") give a different compile error ...

GameplayDebuggerProxyHUD is misspelled in the HUD Class

UE - Gameplay - Jul 9, 2015

GameplayDebuggerProxyHUD is misspelled in the HUDClass under World Settings within the Editor. Edit MattK: The whole class has the wrong name. It will need to be renamed and redirected ...

Attached Project Crashes When Compiling Character Blueprint

OLD - Anim - Feb 10, 2016

The user's project is crashing during compilation of one of their character blueprints. We have not been able to reproduce this issue in a clean project, as the repro steps are unknown outside of t ...

Eye adaption when using Auto Exposure Basic breaks when window size changes

UE - Graphics Features - Jun 17, 2016

This isn't really a recent regression, I think it's always had this issue but it's very annoying. I also noticed that if I go fullscreen with the viewport, then back down to a smaller one it will ...