Values are not copied for a EnumArray that is part of an exposed Struct Variable; when copying from the Details panel to a copy of the same actor. User Description: If you make an array of custom ...
https://udn.unrealengine.com/questions/563316/render-static-flag-crashes-editor-in-opengl-es31-s.html ...
CHANGELIST: 2181118 BRANCH: UE4 https://udn.unrealengine.com/questions/166371/cull-distance-volume-bug.html DESCRIPTION: Cull distance volumes don't seem to cull blueprints or meshes inside a bluep ...
Reported in SF [Link Removed] In videos containing multiple parts, the cumulative time indicator that shows the full length of the video no longer works correctly and will incorrectly display a len ...
The 'Add Movement Input' node no longer functions on a Default Pawn. This worked in 4.5.1 & 4.6.1. ...
Project fails to build for iOS/tvOS due to:error: non-portable path to file errors. ...
ChaosCacheManager (CCM) is not reproducing Trailing Events. Particles set to track Trailing Events correctly follow the position of the trailing event when the Geometry Collection (GC) is physically ...
When creating an Editor Utility Blueprint derived from "Asset Action Utility", UE allows the user to override function "IsActionForBlueprints". When it returns true, the "Supported Classes" setting ...
Reported in SF [Link Removed] In Twinmotion 2025.1.1, lights imported through Datasmith appear with incorrect transforms. Lights will appear rotated 90 degrees about the Y axis with an offset. Test ...
ChaosCacheManager (CCM) is not reproducing Collision events the second time (and onwards) we record a Geometry Collection (GC) breaking session. Particles set to track Collision Events correctly fol ...