Under the following conditions touch release will fire off when clicking a button Use mouse for touch is enabledThe user has recently clicked a virtual joystickThe user then clicks a button ...
Child actor component templates, when nativized, end up being owned by the converted Blueprint class object, rather than the child actor component template. Furthermore, we don't regenerate the chil ...
The 'Convert Actor' option in the details tab of brushes does not function. The option is grayed out and not selectable. Note for Core: This button works by looking for the ConversionRoot UCLASS m ...
If a user tries to add a button to the designer tab of a widget blueprint the editor will crash. ...
In a Widget Blueprint, after animating a button to transform vertically (possibly other directions) with the Curve Editor active, engine will crash upon creating a second animation. ...
Could not delete reference in specific level sequence. It seems to be a soft reference because it becomes a reference for pink color, but I do not know where it is being referred. ...
Nativizing a Blueprint that includes a custom button (a Blueprint parented to the "Button" class) causes a crash when Event Driven Loading is enabled. Disabling Event Driven Loading can workaround t ...
If a user has a 1366 by 768 monitor resolution and uses the File > Create New project option, then the user will not be able to click the green button at the bottom of the window that actually allow ...
UDN: https://udn.unrealengine.com/s/case/500QP000009NxNBYA0/deleteallmaterialexpressionsinfunction-doesnt-delete-all-expressions-in-one-go?fromCase=1 A UDN user is reporting that the delete_all_mat ...
When deleting a Blendspace or Blendspace 1D node in a state graph, after opening it, the editor crashes. It doesn't crash when deleting it before opening the Blendspace node. It also doesn't matter ...