The 'Convert Actor' option in the details tab of brushes does not function. The option is grayed out and not selectable. Note for Core: This button works by looking for the ConversionRoot UCLASS m ...
If a user tries to add a button to the designer tab of a widget blueprint the editor will crash. ...
In a Widget Blueprint, after animating a button to transform vertically (possibly other directions) with the Curve Editor active, engine will crash upon creating a second animation. ...
Could not delete reference in specific level sequence. It seems to be a soft reference because it becomes a reference for pink color, but I do not know where it is being referred. ...
Nativizing a Blueprint that includes a custom button (a Blueprint parented to the "Button" class) causes a crash when Event Driven Loading is enabled. Disabling Event Driven Loading can workaround t ...
If a user has a 1366 by 768 monitor resolution and uses the File > Create New project option, then the user will not be able to click the green button at the bottom of the window that actually allow ...
UDN: https://udn.unrealengine.com/s/case/500QP000009NxNBYA0/deleteallmaterialexpressionsinfunction-doesnt-delete-all-expressions-in-one-go?fromCase=1 A UDN user is reporting that the delete_all_mat ...
When deleting a Blendspace or Blendspace 1D node in a state graph, after opening it, the editor crashes. It doesn't crash when deleting it before opening the Blendspace node. It also doesn't matter ...
When a project with a specific name is deleted and another project is created with the same name, the newly created project will not have starter content imported. ...
Enable fullscreen immersive on kitkat and above devices does not properly work on devices with onscreen buttons. ...