Light injection into the Translucent Light Grid voxels does not use the correct location for clipping or attenuation. Both of these points are outside the voxel that is being updated. Light attenua ...
Enabling bUseLoggingInShipping for a project prevents the project from being built for Shipping if the project includes replicated properties. This is only an issue with binary builds of the Engine. ...
Using the delete key or context menu to delete a single sync marker created by an Animation Modifier deletes all sync markers created by the Animation Modifier. If all the markers are deleted, and ...
REGRESSION: No, occurs in 4.15 as well Crash occurs when press Ctrl+Tab when the Project Browser is open. I did not crash if I tried this when in the editor itself. ...
An ensure occurs when the user uses Automapping to map a rig to a skeletal mesh that has the same names for the bones. This does not occur when the bones have different names. ...
When a sublevel gets unloaded that has an actor with an AbilitySystemComponent with an active GameplayEffect with Duration, a crash occurs when the duration expires. This is due to an ASC timer dele ...
Merge Actor crash when specifying Use specific LOD Level, and the actor has a collision component ...
When the DLC is being built for a project and stored in a plugin, the result is normaly until the DLC is packaged multiple times. This leads to the file path becoming more and more nested each time. ...
This is a somewhat common Landscape crash occurring throughout the 4.17 release. User Descriptions1) rename landscape layer, 2) delete layer in landscape tool Source Context 1307 FReply FL ...
The user has come across various issues with using nested blueprint structs within a data table. The first issue relates to changing a variable in a child struct and setting it back then saving, cau ...