Soft Object unloads after some time when stored in a Blackboard

UE - AI - Mar 11, 2020

When loading a Soft Object and directly placing the loaded Object into a Blackboard, after about 2 minutes the Object will unload and become null inside the Blackboard. This issue only occurs in a p ...

Interactions in the Menu are not working as expected in VRTemplate

UE - Platform - XR - Nov 17, 2022

Interactions in the Menu on VRTemplate (and I suspect that style of menu interaction in general) do not function as expected. This issue was reproduced several times (5/5), both with a VR headset an ...

[AI] ZoneShapes visualization does not reset after selecting another actor

UE - AI - Jul 26, 2023

ZoneShapes do not reset visuals when being de-selected and re-selected. The last piece of the zone shape to be selected will still show as selected when the shape is re-selected, but using the edito ...

Fracture Tool - Popup menu for tree items on the Geometry Collection Outliner is missing the option "Static" for setting "Initial Dynamic State"

UE - Graphics Tools - Modeling Tools - Oct 4, 2023

As reported by the customer in the related UDN case, when right-clicking a tree item on the Geometry Collection Outliner inside the Fracture Tool, the popup menu should display 4 options for setting ...

Translucent materials with Modulate blend mode disappear with down-res translucency enabled

UE - Graphics Features - May 28, 2024

Reported from this UDN: https://udn.unrealengine.com/s/question/0D5QP00000MLlco0AD/active-dtr-doesnt-render-beforedofmodulated-materials?fromCase=1 The problem is that, except in very specific circ ...

Billboards not displaying in PIE or Standalone game with Orthographic Camera

UE - Graphics Features - Mar 24, 2015

When placing a billboard in a level (via a blueprint) with an orthographic camera, the billboard will not be rendered unless a significant distance in front of camera, comparing 4.61 project with th ...

Orthographic Camera Preview window does not render materials

UE - Graphics Features - Jan 17, 2015

I am using the orthographic camera preview fairly extensively for making an in-engine Tiling Texture maker. This feature is currently busted since the orthographic camera preview window is rendering ...

DefaultSceneRoot causes Get Actor Bounds to Return 128

UE - Gameplay - Jun 1, 2016

When using the Default Scene Root component in a blueprint with no additional components, the box extent of the Get Actor Bounds node is returning 128,128,128 instead of the expected 0,0,0. If you ...

Crash Occurs When Importing a .ABC File as Skeletal Mesh Into Project That Already Contains Asset's Materials

OLD - Anim - Jun 8, 2018

Editor crashes when importing an .abc file as a skeletal mesh and the assets materials already exist inside the project. -Materials need exist inside project before import -If the .abc file is imp ...

NvEnc API creation failed in 4.24.1 with M60 card on AWS EC2 instances.

PixelStreaming - Dec 24, 2019

i had an AWS EC2 g3.4xlarge instance(Nvidia M60 card).  I could run 4.22 packed PS application correctly. When switching to 4.24.1, I got the following error when trying to start the application wit ...