java.lang.UnsatisfiedLinkError crash on Xiaomi M4

UE - Platform - Mobile - Jul 11, 2017

This one is very odd; libUE4.so must not have loaded for some reason. Seems odd to only happen on one device. ...

Crash when selecting ResizeMode "Invalid" of ChangeComponentSize on LandScapeEditor.

UE - LD & Modeling - Terrain - Landscape - Dec 21, 2017

check(0) is used in UpdateComponentCount () of LandscapeEditorObject.h. This looks like an intentional check, but there is a possibility that the user may mistakenly select it. ...

Inserting before a FSlateImageRun twice will cause crash

UE - Editor - UI Systems - Apr 12, 2019

Editor crash when setting r.UniformBufferPooling to 0.

UE - Graphics Features - Jul 8, 2019

Crash when using world composition origin rebasing

UE - World Creation - Worldbuilding Tools - World Composition - Nov 5, 2019

Assertion failed: Pair != nullptr [Link Removed] [Line: 566] UE4Editor_Core!AssertFailedImplV() [e:\unrealeditorplaydead\engine\source\runtime\core\private\misc\assertionmacros.cpp:105] UE4Editor_C ...

Crash enabling Landscape Layers in editor with -Vulkan

UE - Rendering Architecture - RHI - Jul 19, 2019

The following fatal error occurs:[2019.07.19-19.41.13:425][975]LogWindows: Error: Fatal error: [File:E:/Workspaces/Main/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 836] [2 ...

Crash in D3DX12Residency::Internal::RemoveEntryList when travelling level

UE - Rendering Architecture - RHI - Jul 13, 2020

The engine may touch freed memory at D3DX12Residency::Internal::RemoveEntryList. The memory release operation that is causing the problem is in FD3D12DynamicHeapAllocator::AllocUploadResource(). If ...

Editor crash with virtual texture lightmaps enabled

UE - Platform - Mobile - Nov 30, 2020

Crash with geometry collection in es3.1 preview

UE - Simulation - Physics - Destruction - Dec 22, 2020

Mac editor mobile preview crash with MSAA on

UE - Platform - Mobile - Mar 1, 2021

setting  GSupportsTimestampRenderQueries=false or r.GPUStatsEnabled=0 can fix it ...