FBX imported skeletal mesh has incorrect axis directions

UE - Editor - Content Pipeline - Import and Export - Aug 20, 2019

The axis the FBX is imported with has been inversed from prior versions. See attached screenshots. This causes issues specifically with vehicles, where the movement is happening into the forward dir ...

Undo and ConstructionScript break the AttachChildren array

UE - Framework - Components - Nov 14, 2019

Undo fills AttachChildren array with null by the undo serializer. After that, a construction script tries to remove child components from parent component's AttachChildren but it can't find its poi ...

UMG Crashes When Using "Create Dynamic Material Instance" With An Optional Name Twice

UE - Editor - UI Systems - Feb 17, 2020

When using an Optional Name parameter in Create Dynamic Material Instance while using the same Optional Name twice in UMG the engine crashes. I have tested this in a actor blueprint that applies th ...

Networking Engine Tests fail for NotifyParamCorrect on Client

UE - Networking - Oct 2, 2019

The following errors occur when running the networking engine tests with 2 clients and a dedicated server. LogFunctionalTest: Error: Assertion failed: 'EngineTestNetActorComponent bRepArrayAddNotif ...

Input isn't recognized for Shift+F, or just the F key when the Shift key is also pressed down

UE - Gameplay - Input - Nov 23, 2021

This is a regression Tested in: //UE4/Release-4.26.2 CL15973114 Binary - Did not reproduced //UE4/Release-4.27.1 CL17735300 Binary - Reproduced //UE5/Release-5.0-EarlyAccess CL16682836 Binary - Repr ...

Ocean does not completely fill water zone in certain circumstances

UE - Graphics Tools - Terrain - Water - Jan 26, 2023

Issue reported in [Link Removed] by [Link Removed] 1. Add one component to the 8K Landscape. [Image Removed] 2. Adding Ocean will not render correctly. [Image Removed] [Image Removed] These ca ...

Anim Graph will hang if the Draw Debug Sphere and Set node are connected and compiled

UE - Runtime - Anim BP - Jun 8, 2023

anim blueprint hangs when compiled. Probably a cyclic issue when compiling. A workaround is to add a delay of any time between the set node and the Draw Debug Sphere node. Repros in the following v ...

Datasmith - Lights imported with incorrect transforms

TM - Interoperability - May 6, 2025

Reported in SF [Link Removed] In Twinmotion 2025.1.1, lights imported through Datasmith appear with incorrect transforms. Lights will appear rotated 90 degrees about the Y axis with an offset. Test ...

FInstancedStruct member uproperties are not cached when "Generate Optimized Blueprint Component Data" is enabled

UE - Framework - Blueprint - Nov 18, 2025

A licensee has encountered an issue where their FInstancedStruct isn't being gathered into CachedPropertyData when "Generate Optimized Blueprint Component Data" is enabled. The changes in ...

Pilot actor no longer generates undo transactions

UE - Editor - Jan 22, 2024

The piloting feature in the editor viewport is not undoable with Ctrl+Z It also does not cause the actor to become dirty so any changes during piloting are lost and not saved (user also not prompted ...