User reports of stack overflow happening in canRemoveVertex in DetourTileCacheBuilder.cpp if a poly has more than 16 vertices. The array for edges is a fixed array and is written to without checking ...
The licensee reported this happening on the following cards with the latest driver versions: ● RX 6600 ● RX 5700 The Licensee reported it did not happen on these cards: ● RX 580 ● Non-AMD cards Our ...
Repro test required.We don't have AMD GPU to create the same environment here, so we collected reproduction information from the licensee and passed it on as is.Let me know if you need any additiona ...
A note from the user, seems like they have a fix for this already I've changed the type of UGameplayDebuggerConfig::ActivationKey to FInputChord and with ony small changes to surrounding code it ...
Depth of Field, with "r.DOF.Recombine.Quality = 0" will adjust the size of the depth in focus based on screen percentage. This might be related to over-fitting from the tile classification, because ...
Cutting two tracks in sequencer, which one is attached to another one, and pasting it break with Attach track. By this operation, Attack track loses its binding object. Copying such tracks and paste ...
TextureCollectionParameters in a material assigned to a Post Process Overlay are not overridden by a MID because CopyInterpParameters in Engine\Source\Runtime\Engine\Private\Materials\MaterialInsta ...
Address Sanitizer (asan) is currently not working on iOS. This could be a helpful feature to get working again. ...
A world leak crash occurs when using NewLevelFromTemplate to duplicate a sublevel of the currently loaded level. The crash doesn't manifest until another level is loaded even though the Sublevel ins ...
Geometry Collection crash on PIE in iOS preview. ...