Built Lighting with Tilemap in ViewportSaved Paper2D Project after editing blueprint graph Building lighting with a non-empty Tilemap causes crash. The editor builds fine with an empty Tilemap howeve ...
Importing a DDS Cubemap with a resolution of 2048 takes approximately 20 mins to import into the engine. It will seemingly freeze the engine for the duration of the import. Also reproduced in Prom ...
The new AI Perception system's BP API, marketed in release notes, depends on UAIPerceptionComponent::GetActorsPerception, that, as one AnswerHub user points out, is useless due to a buggy condition ...
Changing the Root of a reparented Blueprint crashes the editor with no Crash Reporter dialogue. Log from 4.7.5 attached. Reproduced in 4.7.5 binary and Main (//depot/UE4/Promotable-CL-2507843) ...
User has pointed out that generating FBX files through C++ causes the level nodes and a light node. I'm not fully versed with this, so the notes from the user may be more helpful for their descript ...
It has been observed that crash handler can now corrupt memory during __cxa_demangle (from libc++). Repro steps listed here are just one of possible ways to trigger it, very similar crashes have bee ...
Game sounds can no longer be heard after unplugging and re-plugging back in a USB headset during a match. This also occurs when plugging a USB headset anytime during the course of the match. ...
The runaway loop detection stuff is designed as per thread singletons (TLS). The worker threads don't properly reset the runaway counters. ...
Notice that the saved FilePath is not relative, but contains the full path on the hard drive. When clicking into the FilePath property and then clicking somewhere else to lose focus on it, it will a ...
Decals are no longer rendering correctly with PixelNormalWS plugged into the Emissive or Base Color input. ...