CompileAllBlueprints crashing on blueprint function with a delegate input.

UE - Gameplay - Blueprint Compiler - Aug 19, 2022

In some scenarios, FPropertyDelegate::SignatureFunction can point to freed memory after a garbage collection run. This appears to be more common when running the CompileAllBlueprints commandlet. ...

Material editor crash in 5.0.2

UE - Rendering Architecture - Materials - Sep 2, 2022

FMassArchetypeData::ExecutionFunctionForChunk crashes on binding shared fragments

UE - AI - Mass - Feb 14, 2023

FMassArchetypeData::ExecutionFunctionForChunk is using wrong mappings while binding shared fragments. It's using RequirementMapping.ChunkFragments while it should use RequirementMapping.ConstSharedF ...

Crash when TSR history separate translucency enabled

UE - Graphics Features - Mar 1, 2023

Collison and Simple Collision Mip Level Crash

UE - Graphics Tools - Terrain - Landscape - Mar 21, 2023

Light Mixer crashes on transform context menu

UE - Editor - UI Systems - Dec 19, 2023

Originates from UDN [Link Removed] ...

Crash in WorldPartition when creating cyclic references in LevelInstances

UE - World Creation - Worldbuilding Tools - Level Instances - Feb 1, 2024

Assert when having too many VR devices

UE - Platform - XR - Aug 31, 2018

Internal team is encountering a crash when adding too many VR devices. Email thread titled "Re: Crash Logs" The bug is an internal limit of devices the code supports, which is 8. If a controller o ...

Crash when ribbons use delayed spawn particle as source.

UE - Graphics Features - Dec 3, 2015

User has found bug but has a working fix. Verify fix and implement in engine. ...