Particle Lights do not honor Lighting Channel assignments

UE - Niagara - Jul 15, 2016

Particle system light's module does not use Lighting Channels. The particle system itself will accept lighting from it's assigned lighting channels but the lights spawned from the particle system, n ...

Strongly ghosting with temporalAA and dither

UE - Graphics Features - Jul 14, 2016

Strongly ghosting with temporalAA and dithered plane like below image. [Image Removed] If you use FXAA, this wouldn't occur and also if you don't use a dithered plane, this ghosting also wouldn't ...

Cannot copy grouped settings that are nested in a hierarchy in the Details panel

Tools - Jul 13, 2016

The user is not able to copy a group of settings that are nested in a hierarchy in the Details panel. In the example provided in the repro steps, the user can right-click > Copy for Settings, but t ...

Widgets are not removed when ejecting during PIE

UE - Editor - UI Systems - Jul 13, 2016

Widgets are not removed when ejecting during PIE. The user ejects during PIE their widgets will remain on screen and can get in the way. ...

"Play Rate" below 1 and "Force Fixed Frame Interval Playback" causes choppy renders

UE - Anim - Sequencer - Jul 12, 2016

"Play Rate" below 1 and "Force Fixed Frame Interval Playback" causes choppy renders. This was explained by Max on Answerhub to the user, but this seemed like something that should be bugged and loo ...

Navigation does not act as expected when using User Created Widgets in a scroll box

UE - Editor - UI Systems - Jul 12, 2016

Child widgets that are marked as Is Focusable = True appear to sometimes be ignored if they are placed within parents who are set to Is Focusable = False. ...

Screen Space Reflection Quality seems Inaccurate or Misleading

UE - Graphics Features - Jul 12, 2016

A user has reported the SSR quality on Macs has no visible difference between 60.0 to 100.0. I was able to confirm this is the case and also found this to be true on PC as well. I noticed that the ...

Release for Tab automatically fires after adding a focusable widget to the viewport and setting the input mode to UI

UE - Editor - UI Systems - Jul 12, 2016

The release execution for the tab key fires even though the tab key is still held down. This makes it so that the Release will sometimes fire twice (once while held down and another when the key is ...

Renaming the Default Meshes Folder to Include [] Causes Duplication Issues

Tools - Jul 12, 2016

Renaming the meshes folder to include [] characters causes the static meshes to lose their mesh upon being duplicated. ...

Re-importing JSON File Causes a Blank Editor Window Until the Asset is Reopened

UE - Editor - Content Pipeline - Import and Export - Jul 11, 2016

Re-importing a JSON file causes the asset window to be cleared out until the file is reopened in the editor. ...