Calculating LLM of Audio tag in AnimationStreaming.

UE - Anim - Runtime - Jul 25, 2022

 In the following section, AnimationStreamingManager incorrectly adds in Audio's LLMTag.   void FAnimationStreamingManager::UpdateResourceStreaming(float DeltaTime, bool bProcessEverything /*= fals ...

Level sequence does not play when using async load for level

UE - Anim - Sequencer - Jul 25, 2022

The problem seems to be that FLevelSequenceBindingReference::Resolve () fails due to LoadPackageAsync() called in the FStreamableManager::StreamInternal() function. The licensee reports that the pro ...

Button response wrong on lastest MacbookPro

UE - Platform - Apple - Jul 24, 2022

CommonUI Module Loading Ensure

UE - Editor - UI Systems - UMG - Jul 22, 2022

Generated from CrashReporter ...

Lumen generates gradated shading even if the light is a constant color sky light

UE - Graphics Features - Lumen - Jul 22, 2022

Lumen generates a gradated shading even if objects are lit by a 360-degree constant sky light.[Link Removed][Link Removed] I looked into this and found that this comes from Spherical Harmonics int ...

Collision filtering issue when multiple shapes on an actor

UE - Simulation - Physics - Jul 22, 2022

Collision filtering is producing unexpected results in certain setup. Objects are passing through one another when they are expected to collide. ...

Vehicle tire forces applied too high

UE - Simulation - Physics - Jul 22, 2022

Vehicle wheel friction values are applied too high relative to the vehicle centre of mass.  They are applied at the wheels original rest position rather than the base of the current wheel location. ...

Struct Properties marked EditAnywhere and BlueprintReadOnly are exposed in Widget Blueprints

UE - Gameplay - Blueprint - Jul 21, 2022

Struct properties marked up with the EditAnywhere and BlueprintReadOnly specifiers are exposed in Widget Blueprints by MakeStruct nodes and split pins on Setter nodes. CanBeExposed in K2Node_MakeStr ...