Near Clip Plane project setting has no effect

UE - Rendering Architecture - Jan 18, 2023

Small seams in a rescaled Landscape between all the Landscape Components

UE - Graphics Tools - Terrain - Landscape - Jan 18, 2023

This is a regression. Tested in //UE5/Release-5.0 CL20979098 Small seams in a rescaled Landscape between all the Landscape Components. This only happens when scaling specifically to this value. ...

Actors set to Spawnable are not trackable by a camera once they've spawned

UE - Anim - Sequencer - Jan 18, 2023

Tested in //UE5/Release-5.0 CL20979098 this is a regression. Attachment is of UE 5.0.3. Actors set to Spawnable are not trackable by a camera once they've spawned. The camera will track the actor w ...

TickComponent and PostPhysicsTick in SkeletalMeshComponent can cause simultaneous read/write access

UE - Anim - Runtime - Jan 18, 2023

When a SkeletalMeshComponent is restarted by calling in order of   SetSimulatePhysics and SetComponentTickEnabled, the TickComponent and EndPhysicsTick are executed simultaneously. As a result, the ...

Burn ins are not composited onto media renders using the MRQ

UE - Anim - Sequencer - MRQ - Jan 17, 2023

In 5.1 media exports will not have the burn in composited onto them.  ...

Using justification on an Editable Text Box delays one frame

UE - Editor - UI Systems - UMG - Jan 17, 2023

The display implementation is in the level blueprint. [Image Removed] ...

Crash occurs after right clicking a Modify Curve node in an Animation Template Blueprint

UE - Anim - Jan 17, 2023

This is not a regression. Tested in //UE5/Release-5.0 CL20979098. The editor crashes when right clicking a Modify Curve node in an Anim Graph of a Animation Template Blueprint. ...

Compile Unreal Editor with Visual Studio 2022 can result in an error - Error executing cl.exe, tool returned code: STATUS_ACCESS_VIOLATION

UE - Foundation - Cpp Tools - UnrealBuildTool - Jan 17, 2023

Additional information in the comments. Potential work around if VS has a prompt suggesting installing addition components is to install:MSVC v143 - VS 2022 C++ Arm64 Build Tools(v14.33-17.3)MSVC v ...

Characters can not pass through back faces of triangle meshes

UE - Simulation - Physics - Query - Jan 17, 2023

Here is a work around bool FTriangleMeshSweepVisitor::VisitSweep(const TSpatialVisitorData<int32>& VisitData, FRealSingle& CurDataLength) { ... if (CullsBackFaceSweepsCode != 0) { if ...