Overlapping names are imported (with extra renaming), however they fail to attach the animation. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, and 4.24 CL# 8748719 ...
Changes in the description settings under project settings are not applied to the packaged version of the project. Tested in: 4.22.3 CL#7053642, 4.24 CL#10091930 4.25CL#10183780 ...
The child widget of Retainerbox was applied incorrectly offset the RenderTranslation of the parent widget and draws it. This issue is 4.24 only. it's fine as well as the preview on UMG Designer in 4 ...
The depth of field blur when viewing through a cinematic camera no longer blurs between the camera and the point of focus. This is a regression; it was working as intended in 4.17. ...
When you have an actor with a Hierarchical Instanced Static Mesh component that has a Static Mesh set and is populated with at least 1 instance and then duplicate it or move it to another level, it ...
Attempting to open a .generated.h file using intellisense results in an error due to the file not being found as the proper search file paths were not added when generating the project files. Pleas ...
When importing a static mesh into a project with the appropriately named materials in it already they won't apply to the mesh automatically when setting Search Location to All Assets without being i ...
Project fails to build for iOS/tvOS due to:error: non-portable path to file errors. ...
When using "Get Supported Fullscreen Resolutions" on UE when built with Vulkan, no values are printed out. This is an issue with any platform that builds UE with -vulkan, not just Linux. In Engine ...