Generated from CrashReporter ErrorMessage: Assertion failed: Shader [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp] [Line: 1811] Comments: Compile ...
Having multiple sockets selected results in a crash when attempting to change the names of them all at once. The box to change their names appears to be grayed out but you can still click into it. U ...
When selecting a default color for a linear color input for an interface. A crash occurs when trying to bring up the color picker. ...
Saving a package in the editor while there is a queued text mesh build will cause a fatal error because the build will execute during the save, and creating objects while saving is not allowed. This ...
Crash occurs when the user attempts to build HLOD after replacing the static meshes in the level with another set of static meshes. Couldn't reproduce this with just any mesh replacing the meshes. ...
This is a common crash affecting users in 4.16. Unfortunately they have not provided any additional information ...
Engine crashes on completing a simplygon merge of two actors Note If you set On screen size to 50, you can speed up the merge to get to the crash quicker ...
Comments from user:crashes when trying to type "dynamic" into the console tab I attempted the users repro in 4.19 Binary @ 3843120 and was unable to come up with a repro. ...
Crash occurs when attempting to Generate Proxy Meshes with Transition Screen Size set to 1. ...